Roxanne Co
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Latest Reviews
One gripe I might have with the game is that a lot of the encounters from the first Bleed game are reused here. While those encounters weren’t necessarily bad, the game does feel short, although there’s definitely a lot of replayability. This is a game that’s great for picking up and putting down with no problems and is great for players looking for a quick and challenging experience. If I had to recommend a version of this game, it’d be the Switch version over PC.
We tell you, it’s a good game! It’s not average! It might have some problems here and there, but you have to admit it is a “Good” game.
When the issues of a game are rolled and stomped by its greatness, then it’s something to invest on if you have some spare.
The graphics are a surprising treat – the game plays with lighting a lot, and you can see the sun cast light on different parts of rooms at different parts of the day. The interface is charming, with highlight circles evoking casino chips and other bits taking from the gambling motif. Environments are rich and colorful, with the casino area proper feeling very exuberant with roulette and card tables. Music and sound effects exceeded expectations, with some of the sassiest electro swing I’ve heard from a game, as well as some spine-chilling sounds that will haunt you between day loops.
These exchanges are anywhere from cute to annoying, and this extends to some loading screens where bits and pieces help to fill in the blanks of what appears to be a corporate and squeaky clean future for humanity. Funnily enough this has the occasional effect on gameplay – when David gets his hands on some more advanced controls, he tinkers with the game settings and reverses your controls. This doesn’t disrupt gameplay too much, but it’s an interesting way of connecting the world flavor to the action.
The visuals are lovely, combining bursts of color evocative of Katamari Damacy with all the charm of Foster’s Home for Imaginary Friends, if the Imaginary Friends were all inexplicably out to kill you. Your protagonist, either the male Olimar expy or the dashing eyepatch-wearing female badass, is silent, apart from grunts of pain and war cries accompanying attacks. Bright colors paint the world you are exploring and the distinct day and night versions of the worlds are gorgeous. Terrain and effects are painted with equal attention to detail, and the interface is very clean and allows you to enjoy the random world that you are exploring. Music is very chill, which is completely at odds with the carnage that goes on during gameplay, and you can hear differences in the day and night tracks.


