Craig Bryan
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In conclusion, this game is a downright disappointment and only fun in short bursts. It’s great that they decided to bring back these games in HD format, but what isn’t great is dissecting it in the nonsensical manner they have. Then on top of that they’ve completely messed the control system up so you don’t know whether you’re coming or going and it’s a constant battle not to hit into objects, those of which you don’t see coming because you cannot control the camera in the way you would like. Clunky, cluttered and clumsy would be the best way to describe it and it’s a bloody great shame if I’m honest. As a fan of this series it’s hard to endure in its current state.
Once you’ve perfected your trade you can venture online with up to fifteen other players, with eight controlled by the computer-AI to make up a full grid. Alternatively you can enter a Co-op Championship with a fellow racer and compete directly with them, which is tremendous fun. The only shame is it isn’t available in offline split-screen and I can’t for the life of me think why. It’s not a massive factor in the grand scheme of things though, because this game has so much going for it. Whether you’re new to the series or have played a previous entry I’d recommend this game to anyone who is willing to put the time into all it has to offer.
This abrupt change to the Burnout series may have been a huge risk on Criterion's part, but it's one that's paid off big time. When you break through the games overwhelming exterior, there is a solid and extremely playable game to be found, with an absolute feast of events and challenges to partake in. Dig a little deeper and there is a whole host of extra content waiting for the more committed gamers amongst us to explore.

