Matt Karoglou
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Most telling about Nightreign is that those sentiments were not immediate but earned. At first, Nightreign feels almost antithetical to the methodical approach of FromSoftware's other titles. Nightreign is blindingly fast - offense is prioritized above all else, players have little control over how they "build" their characters thanks to pre-made selectable heroes, and the whole package almost comes off as a more fleshed-out boss rush mod made with the approval and resources of FromSoftware. But the more you dig into Nightreign and get acclimated to its unique gameplay loop and undeniably-FromSoftware take on the action roguelike subgenre, the more obvious it becomes how passionate its creators were about delivering something fresh and familiar. Ultimately, Elden Ring Nightreign feels like FromSoftware "cracking the code" on how to turn a Soulsborne game into a compelling blend of action RPG, boss rush, and extraction shooter, and it nails that unique mix so successfully that its few frustrating design decisions can be completely overlooked thanks to how incredibly fun and addictive it is.