Artemis Octavio
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Even with its disparities, abysmal pacing, and continuations of mechanics already explored and somewhat exhausted, Requiem was a bloody good time, and I look forward to seeing how it digests in my stomach. Maybe I’ll see if its scent settles, if it will be tucked away in some hole in my memory, and I will think of Grace and Leon when I sense it, out in the world. Or, more likely, if its smell will soon dissipate, never to occupy a place inside my brain.
Relooted does the work of all great Afrofuturism: It asks us to dream of utopias while respecting and acknowledging the past, engaging with it with the gravitas and complexity it deserves. If we lived in a fair world, a better world, a kinder world, we would’ve already had a thousand games like Relooted, and maybe one of them would’ve adhered more closely to my stylistic and mechanical desires. As it stands, Relooted is worth playing on premise and intention alone, and in a media landscap...
When I am winning I am loving it and I’m high again, when I am losing I feel my chest sinking and I am devastated when all my progress is lost. I love this friction, too — CloverPit kept reeling me back in over and over after I vowed “never again”, but I feel as if it is a toy that grips you for a few weeks, that you eventually put down for something more engrossing and holistic.

