Daniel Trock
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Latest Reviews
CloverPit is very much a “What you see is what you get” situation. If you just like seeing numbers go up, its gameplay is more than simple enough to facilitate that with a high degree of variability and kit potential, though there’s also plenty of room to experiment with builds and perk loadouts, moreso as you play the game and unlock more of its large charm catalog. There’s a goal to reach if you’re so inclined, but it’s also just a great game to turn your brain off and enjoy while watching a YouTube video. The only real nitpick I could offer is that the descriptions of some of the charms are a little dense and percentage-heavy, but that becomes progressively less of a problem as you play the game and pick up more of what it’s putting down. Frankly, it’s a wonder I was even able to put it down long enough to write this, and I’m gonna go start another run as soon as I’m done. The first step is admitting you have a problem, and the second step is pulling the dang lever again.
For the vast majority of both Suda and Swery’s works, you don’t really show up for a high-quality gaming experience. You show up for the weird vibes, and indeed, Hotel Barcelona is rich in delightfully weird vibes that are appealing enough to get me through. However, there's a certain point where a game cannot carry itself on vibes alone. No More Heroes 3 had some visual jank, but was still a solid game. The Good Life ran terribly on my computer, but still had an engaging core loop. With Hotel Barcelona, I feel as though both Suda and Swery's typical shortcomings are multiplying against each other, resulting in a game that has good bones and a fun, wacky premise, but falls well short on actual execution. If a game with this kind of slow, sticky gameplay and graphical shortcomings came from any other directors, it probably wouldn't be on my radar.
