A. R. Teschner
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Yet as we alluded to initially, as all the overtly beautiful stuff gets swept away by familiarity with the game, some things begin to grate, its personality slowly buried as you just tear through nodes looking for fights and a smattering of loot. You may be able to fast forward...
Despite the aforementioned hitches none of them fatally tarnished our overall impression of Heaven's Vault. Among adventure games it is extraordinary, but among games in general it is a breath of fresh air. It is a rare game with a healthy respect for the player's inquisitiveness, rewarding your curiosity with...
We enjoyed some of our time with Void Bastards, but not all of it. On the cusp of finishing the game you may look at the array of derelicts, supply drops, space whales, and pirate ships and find it hard to want to keep playing. The game benefits from short...
When Outward fails you, or you fail it, it stings just a bit more, in part because the game is so different from a lot of what's out there. When it shows you a beautiful sight, gives you a bit of loot after finding a well-hidden secret, shows you something...
If the above sounds at all intriguing, you should take the plunge, even if the lack of a large, ever-building campaign discourages you. There are so many ways to tackle each game, so many tactical options and choices, that it manages to remain a fun toy to play with whether...
While veteran players will see strains of Baldur's Gate and other such Infinity Engine-inspired games in Tyranny, the game's real triumphs lie in the setting and situations themselves, some of which have little to no parallel in mainstream gaming. If the combat doesn't appeal to you, lower the difficulty and...
Had there been more variety to scenarios, perhaps a few changes in how you interact with the world over time, a further delving into the world itself, more exploration options, or maybe a bit more characterisation either in-battle or between, Children of Zodiarcs might have pulled farther ahead of its...
Diluvion is game like little else there, with some wit and charm, plenty of weird things to see, and some unsettling sights, all wrapped up in what's overall a refreshing package. This is marred by a few bugs and janky interfaces, but also by a few of the core design...
Shadow Tactics is an accomplished and stylish blend of action and stealth that's tough but fair, requiring diligence and curiosity from the player instead of mere brutal efficiency (though there's a place for that in here too). While there might be annoyances, there are also interesting challenges, new contextual effects,...
With randomised games like Blacksea Odyssey it comes down to the question of fun. There are moments of great entertainment as all the elements that lead up to this moment collide in monstrous screams, precise hits, torn limbs, and massive damage. This is deflated by the grinding for credits and...
Duskers is a great blend of suspense and panic. Its sparse visuals and text logs contribute to its mood, and the need keyboard commands force you to type nimbly and be familiar with basic terms that you may have to input quickly when the situation is going all to hell....
One of its greater achievements is its understated mood. Reading the descriptions of monsters, items, and skills you'll notice a lot of connections between things, even the fates of some of the gods. Each of the game's many areas has a distinct feel, with different colour, ambience, architecture, and enemies....
CriticDB tracks 12 A. R. Teschner reviews, averaging 72/100. See the score distribution and their highest & lowest rated games below, or browse every A. R. Teschner score in the Reviews tab.
A. R. Teschner score distribution
- 90–1001
- 80–894
- 70–793
- 60–694
- 50–590
- Below 500













