Jo Craig
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Supermassive has an incredible talent for creating gripping narratives of a horror persuasion, and despite some technical bumps in the sand, my retrospective opinion on House of Ashes still remains the same: It’s a bloody good creature feature. I often thought that House of Ashes would make a better film or television series because of its layered narrative, but then I remembered the fun I had weaving my own outcome, navigating the sheer scale of the game, and using parkour mechanics over nearby obstacles.