Reid McCarter
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Latest Reviews
Mafia: The Old Country looks backward, both in its setting and design ethos. Combining gorgeous visuals, strong character work, and scrappy action set pieces, the outcome is a confident, understated crime game that does exactly what it's supposed to.
The Precinct takes a welcomingly sober approach to videogame policing, focusing as much on the mundane as the action-filled aspects of the job. But this isn’t enough to make enduring hours of its repetitive mission design and poor writing worthwhile.
A fantastic soundtrack and handful of excellent scenes aren’t enough to give Karma: The Dark World an identity greater than the number of sci-fi and horror classics it bluntly references throughout its story.
While its open world is stunning, its combat is robust, and its dual-protagonist design is somewhat novel, Assassin’s Creed Shadows proves too repetitive and dramatically flat to wholeheartedly recommend taking its trip back in time.
Dragon Age: The Veilguard is an exceptional-looking game with initially exciting combat, but it’s let down by uneven storytelling that makes it duller than it should be.
Frostpunk 2 makes clever reconsiderations of, and expansions on, the first game’s design, offering a better rounded, even harsher follow-up to the original’s concept.
Despite the promise of its setting and philosophically informed morality system, Broken Roads fails to set itself apart from or come remotely close to matching the many post-apocalyptic games it’s inspired by.
With its latest game, Remedy Entertainment nails a formula that’s been in the making for over 20 years.
With its latest game, Remedy Entertainment nails a formula that’s been in the making for over 20 years.
An objectively good game, the latest Spider-Man title expands on what made its predecessor great—wish fulfillment, emotion, and showing the human side of both Peter Parker and Miles Morales.