Dustin Bailey
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Latest Reviews
Princess Peach: Showtime fills its short runtime with a tremendous variety of levels and transformations, elevating each with charming details and a surprising amount of spectacle. Its only real limitation is its own lack of ambition, leaving this a memorable adventure, but not one for the ages.
Cities: Skylines 2 offers the foundation of a world-class city-building game, with a wide array of features, smart quality-of-life improvements, and a genuinely impressive simulation to help bring your town to life. But its promise is completely overshadowed by its technical problems, dragging a fantastic core experience down into frustration and disappointment.
A rare sequel that improves on the original in every meaningful way. It's packed to the brim with beautiful worlds and surprising interactions, and its colourful cast is equal parts funny, believable, and sympathetic. Double Fine is rarely wide of the mark, but this time it hit the bullseye.
Resident Evil Village pulls the best bits from the series' past and recombines them into something fresh and surprising. It can’t maintain that momentum for its entire run, but Village’s heights are among the best in Resident Evil's illustrious history.
Richly realised systems and empowering abilities create a tremendously fun sandbox to dig into, but another toothless story ensures these flashes of brilliance never cohere, leaving Legion feeling less than the sum of its parts.
A range of technical issues are holding it back at launch, but a combination of satisfying combat and likable characters has delivered the foundation of an excellent superhero game.
Obsidian’s RPG fulfills its potential, but only in fits and starts. Sure, its worst moments are only ever as bad as workmanlike RPG-making, but they make the stretches between some instances of genuine greatness a little more disappointing.
A year of updates has helped fill out its light content, but the real magic was there from the start. Rare’s take on cartoon piracy encourages you to behave as a cartoon pirate should: a little bloodthirsty, a little silly, and almost always drunk.
Competent, with enough fun weapons and silly spectacle to make it inoffensive entertainment. While a half-decade of development hell could’ve ended with worse results, it’s tough to muster much excitement for what’s here.
Robust tactics and elegant design ensure Artifact’s often sublime strategy isn’t complex. But a lack of long-term goals and a risky monetisation strategy leaves the game’s future feeling uncertain.