Riley MacLeod
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Hitman series protagonist Agent 47 isn’t an interesting guy. Despite his gleaming, barcoded head, he disappears into a crowd. He can somehow pass for anyone, no matter how famous; he can seamlessly live their life and look great in their pants. He uses this ability to wreak havoc everywhere he goes. Hitman 2 investigates this, asking who 47 is and why he does what he does, and the game answers this best not with its cutscenes but through its gameplay: because he—and the player—can, because they both have a keen eye for everything that can go wrong.