Richard Atkinson
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From the outset, Masters Of Anima, tries its utmost to engage with a different world that’s ruled by a unique magic, bare-bones lore and a bunch of awkwardly portrayed and forgettable characters. The floundering voice acting and clunky script, coupled with a cringe-worthy story that’s more embarrassing than your drunk uncle dancing at a wedding, grates quickly. The title certainly won’t hold your hand when it comes to defeating the only enemy in the game, which could prove to be tedious for some. Masters Of Anima is no Pikmin, but if you’re looking for a fantasy land filled with tough enemy encounters and a game that's relatively straightforward, then this one is for you.