Paul Sullivan
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Writing For
Latest Reviews
Writing this review exhausted me. I was hoping a new saga of Destiny 2 might get me excited for what’s next. Instead, I’m tired. The skill to make cool stuff still exists at Bungie, but it’s being catastrophically misused. Design and mechanical changes need to be more thoroughly considered, and...
Destiny 2 is a complicated topic. People who love the game – raiding, doing daily bounties, and min-maxing armour mods – are also its biggest haters. Bungie can hardly breathe without getting Nova Bombed by the community. So the challenge in releasing an expansion like The Final Shape, and tying...
Sea of Stars
If you ask someone who grew up in the nineties what the best game ever made is, there’s a good chance they’ll confidently say Chrono Trigger. And for good reason: the game was made by a dream team composed of the key figures behind both Final Fantasy and Dragon Quest...
Fort Solis
The notion of what defines a game is constantly in flux. A decade or two ago, games as narrative vehicles were very much in their infancy. Today, the so-called Walking Simulator is an undeniable part of the story of gaming. Are they ‘games’? Yes. Not in the same way Baldur’s...
After parting ways with Halo and Microsoft in 2007, Bungie began work on a new adventure: Destiny. 15 years later Destiny’s second iteration is still going strong, and in fact, it has never been better. For a former Destiny lover, Destiny 2: The Witch Queen is the expansion that has...
The feeling of true speed is something video games often get wrong. 200 mph should feel completely unhinged. As though every minor correction to your path is riskier than jumping out of a plane without a parachute. Forza Horizon 5 absolutely nails that feeling.
Truly great stories – those that stand the test of time – work for a singular reason. Regardless of setting, inciting events, and world building, stories connect with audiences because of characters. Readers and players need a strong sense of who characters are and plot points that agree with those...
A wise person once said: with age comes revision, or in the case of video games, remasters. The most successful of these – take Shadow of the Colossus for example – work because the source content remains excellent. Even years on, the loops, mechanics, and content hold their own. With...
It Takes Two
Think back to a few years ago. Long, solitary adventures once stood stoically across from competitive multiplayer games, with a no man’s land of mostly empty space between them. That void was co-op gaming. The resurgence of couch co-op games since then has been intense, though most efforts have felt...
The Medium
What lies beyond? It’s a question that’s dominated the human psyche since the dawn of consciousness. What beyond that ridge? That horizon? Or the ultimate, most unanswerable question of all: what lies beyond this mortal plane? What happens when we pass on?
Hitman 3
Good morning, 47. After 2 games across 15 locations, IO Interactive returns to wrap up the World of Assassination trilogy in Hitman 3. More of the same in the best possible way, Hitman 3 is a fantastic way to spend a few dozen (or hundred) hours this winter.
The classic 3D platformer is something of a lost art. Sure, there are fantastic examples from the past few years like Super Mario 3D World, but games like Voodoo Vince or Rocket: Robot on Wheels just aren’t greenlit anymore. It’s a real shame. Not happy with the state of the...
CriticDB tracks 35 Paul Sullivan reviews, averaging 74/100. See the score distribution and their highest & lowest rated games below, or browse every Paul Sullivan score in the Reviews tab.
Paul Sullivan score distribution
- 90–10012
- 80–895
- 70–795
- 60–696
- 50–594
- Below 503
















