Olivia Falk
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Such questions surround SIMULACRA: a tech thriller in the vein of Black Mirror that is told primarily through text messages. Upon finding the phone of a girl named Anna, you quickly learn that she’s in some sort of peril. The phone glitches out, showing a video of her terrified state, and incoming messages quickly make it clear that she’s gone without a trace. From there, it’s a matter of exploring the phone, piecing together clues to uncover secrets, and making decisions about who might help or hinder you.
I really love Redout. While it feels lacking in the multiplayer department, its extensive career mode more than makes up for it with its addictive, bite-sized races. The first time I played the game, I had to make a serious effort to stop; beating one event just made me want to try the next one, and with so many tracks and cars to unlock, things never got stale. It made me laugh, scream, and shout in disbelief, but all the while, it never stopped being fast, beautiful, and absolutely delightful.
I had some apprehension going into Immortal Redneck, as the last rogue-lite FPS I played was Tower of Guns: a game that frustrated me due to how frequently death would come at the hands of some unseen projectile. However, largely through its surprisingly nimble protagonist, Immortal Redneck manages to feel punishing, yet fair. Rewards are doled out frequently enough that almost every run ends with the ability to upgrade something on the skill tree, allowing the game to maintain a forward momentum that makes it difficult to put down. It’s a shame that only one half of the premise truly shines, but hoo-boy, does it ever shine.
