Mark Steighner
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Latest Reviews
Directive 8020 is Supermassive Games doing what it does best: making a horror adventure out of genre fiction. In this case, it’s body-snatching, Alien-hunting sci-fi and a diminishing crew under increasing pressure. Both its setting and time-jumping narrative construction make it unique, but it never strays very far from the constraints of its inspirations. Impressive visuals, effective performances and generally polished mechanics are countered by a muted tone, some dull exploration sequences and stealth. The game’s pacing and momentum sometimes feel out of whack. Still, both fans of Supermassive’s approach to storytelling and classic sci-fi will enjoy their time on Tau Ceti f.
I like Kiln’s cheeky humor and colorful style. I’m frankly amazed the game is more than just a wacky premise. The pottery-making sim aspect isn’t half bad. Unfortunately, Kiln feels constrained by a lack of alternative modes and maps, with systems and mechanics that could be deeper. In its present state Kiln is engaging for a while, but the fun doesn’t last long enough.
Tides of Tomorrow has a clever multiplayer mechanic that literally and metaphorically demonstrates how our actions, and those of others, send ripples into the world. It has a strong narrative hook and interesting characters, but it can’t quite stick the landing when it comes to gameplay, controls, and polish. I’m looking forward to seeing the story link system further developed in a more refined experience.
Lord of Hatred is a more robust expansion than Vessel of Hatred, and its mechanical changes and new modes are noteworthy. The Warlock class is a winner even if the Paladin is a bit of a bore, and the Isles of Skavos are an occasionally sunny change of pace. Long-time players stuck swirling around the endgame will enjoy the War Plans mechanic, even if it’s not adding much new content but remixing what’s already there. As with all expansions, playing the base game’s campaign first is recommended, but it’s also possible to jump almost directly into Lord of Hatred and enjoy the new classes. For anyone invested in the continuing saga of Lilith and Mephisto, Lord of Hatred is a rewarding new chapter.
Gamers who have already invested hundreds of hours in another hack-and-slash RPG might not be tempted to make a lateral move to Dragonkin: The Banished. Then again, its depth of systems and generally excellent combat might be a satisfying alternative.
When it comes to racing games, Screamer asserts that realism is overrated. It’s an adrenaline-fueled blast from the past that feels current, too. Although it can be a bit repetitive and over-exacting at times, there’s a lot of depth to Screamer’s narrative premise and racing mechanics. Screamer is definitely worth a look for racing fans a bit tired of another lap around the traditional tracks.
I really enjoyed the original Greedfall’s blend of magic and 1600’s technology. While the combat is a little more flexible this time around, the narrative plays too many of the same beats, and its pacing fails to find a groove. Greedfall was a cult favorite of sorts. Greedfall: The Dying World does some interesting things with classes and combat, but lacks some of the charm and inventive spirit of the original game.
Crimson Desert is a remarkable achievement in open world design, with an inexhaustible number of things to see, do, and fight. It’s a miracle that it never collapses under its own weight. It isn’t perfect. By both accident and design, there are times when clarity and user-friendliness temporarily disappear, and the game’s rough edges and opaque mechanics overshadow the fun. A lot of games over-promise and under-deliver. Crimson Desert is not one of them.
1348 Ex Voto joins games like A Plague’s Tale and Kingdom Come: Deliverance in giving players a slice of medieval life. Unlike those titles, 1348 Ex Voto is a short time commitment with a relatively simple story and unique character dynamics. If the world weren’t quite so barren and the combat were less frustrating, 1348 Ex Voto’s attractive environments could be the foundation for a special little game.
Generally speaking, Styx: Blades of Greed’s move to a more open world is a good choice and plays to the title character’s strengths. Intricate level design and challenging stealth are matched by Styx’s new and returning toys. Apart from some technical misfires and my personal gripes with a few mechanics, Styx: Blades of Greed is not quite an open-armed introduction to the loveable green guy, but it should absolutely please fans of the series.


