Graham Banas
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Considering the real-life tragedy surrounding the development of Afterlove EP, it would have been easy to forgive developer Pikselnesia for not moving forward with work on the title. To its credit, it's powered forward and delivered a poignant, prescient experience worth your time.
One of the earliest articles this author ever wrote for Push Square was about Computer Artworks’ terrifying 2002 horror shooter, The Thing. A decade later, Nightdive Studios has worked its magic on a remaster, breathing new life into this rough-around-the-edges gem.
When highly regarded games see a remaster, the quality tends to fluctuate between two extremes. You have the disastrous launches akin to Grand Theft Auto: The Trilogy - Definitive Edition, or you get the lovingly crafted, impressive remasters like we saw with Quake and Quake 2. Aspyr has been working its way through the back catalog of classic Star Wars titles from the IP’s gaming golden age, and the Star Wars Battlefront Classic Collection is the latest of such releases. And unfortunately, this re-release is more GTA than Quake.
Years before becoming a household name thanks to a hilarious, impassioned speech at The Game Awards, Josef Fares — alongside Starbreeze — was already releasing quality games. His first venture, Brothers: A Tale of Two Sons, is an emotional excursion that sees two brothers set out on a dire journey. Now, Avantgarden Games has taken up the task of remaking the 10-year-old game. But has it held up? In a contemporary setting, does Brothers: A Tale of Two Sons Remake still offer the same level of emotional weight and mechanical mastery that the original did all those years ago? Well, the answer to that is: sometimes.
Canadian developer KO_OP has been away from Sony's ecosystem for quite a while. Its first game, GNOG, launched on PS4 back in 2017 and is a fun, colourful puzzler that works great in PSVR. Fast forward a number of years, and they’ve returned to PlayStation with Goodbye Volcano High, a visual novel about the hardships of discovering oneself with an impending global catastrophe serving as a backdrop.
When developing a game, having lofty ambitions in mind for your project can be a double-edged sword. On the one hand, if everything involved works in concert to execute on a well-defined creative vision, the results can be magical. However, if any of what you strive to accomplish misses the mark, each failure shines that much brighter, drawing attention to itself. Developer Piccolo's After Us falls somewhere in between these two extremes, nailing some things, but dropping the ball on others.
The FPS is a densely packed genre, so standing out is a must if you want to gain any traction. That's exactly what M2H and Blackmill Games have done with their WW1 Game Series. Following in the footsteps of Verdun and then Tannenberg, Isonzo introduces the Italian front to the series. WW1 games are a little hard to come by, especially when compared to WW2, but there have been a few quality games, most noteworthy of course being Battlefield 1. While it doesn't have the budget or scale of DICE's juggernaut, Isonzo puts in an admirable effort.
As of December 1st, Tom Clancy's Rainbow Six: Siege is five years old. Yes, you read that right. But how to celebrate such an incredible milestone for one of the only true Games as a Service success stories? Well, how about a shiny new version of the game that offers an array of improvements? Sure, there are still plenty of issues, but if you’re torn between the PlayStation 4 and PlayStation 5 versions, then the next-gen edition is unequivocally the superior options.
Giant Squid Studios’ debut title ABZÛ was a stunning debut for the studio founded by former thatgamecompany art director Matt Nava. Given how great that debut title was, surpassing it was never going to be an easy task. However, the team – with the help of one of the best publishers in the business, Annapurna – has not only pulled it off, but has done so with flying colours.
Ion Fury, from developer Voidpoint, has quite the interesting story. Running on a modified version of the Build Engine -- most famously used for Duke Nukem 3D -- Ion Fury is the first commercial release made with Build in 21 years. So it's with some degree of trepidation that we wade into a shooter running on 20-year-old tech. But is there any reason to actually be concerned? The best way to summarise is with a paradoxical comment: No, but also yes.