KA
66
Avg Score

Kell Andersen

This author account hasn't been claimed yet. To claim this account, please contact the outlet owner to request access.

Writing For

Latest Reviews

Games are often about how many people you can slaughter, and the efficiency with which you can do so. This makes death abstract – a means to an end. The more death you can cause, the more points you’ll get, and the more points you get, the more likely you are...

Push SquarePush Square·August 31, 2017
Read

Basket case

Push SquarePush Square·May 11, 2017
Read

Blackwood Crossing is about the relationship between a brother and sister. You play as Scarlett, an adolescent girl slowly drifting away from her younger brother, Finn. The game starts on a train, which serves as its thematic hub, and then works its way out to various other locations – some...

Push SquarePush Square·April 4, 2017
Read

In 2Dark you play as Smith, a man with a tortured past. On a camping trip many years ago his wife was murdered and his two children kidnapped. In response to these tragic events, he dedicates his life to not only finding his own children, but also saving other kidnapped...

Push SquarePush Square·March 21, 2017
Read

There have been a lot of permadeath roguelikes released recently. In fact, the only thing more ubiquitous than permadeath roguelikes themselves are tedious and facile declarative sentences about how many permadeath roguelikes have been released recently. This writer should know - he's written a lot of them. They're usually followed...

Push SquarePush Square·March 6, 2017
Read

Lost Sea is a top down indie roguelike with a unique visual style and retro sensibilities. Clearly, there is a danger for it to get lost in a sea of superior competitors. We'll be the first to admit that that joke was pretty obvious. But just because a joke is...

Push SquarePush Square·July 12, 2016
Read

Porting PC simulation games to consoles is fraught with danger, with systemic complexities and control issues abound. Thankfully, Prison Architect manages to avoid most of these pitfalls, and serves as an exemplar of how the genre should make the transition in future.

Push SquarePush Square·June 27, 2016
Read

Every time you boot up Screencheat, the PlayStation 4 debut from Australian indie studio Samurai Punk, you're treated to the following informative phrase: "Screencheat: The splitscreen shooter where everyone is invisible so you have to screencheat." This is, for better or worse, the entire game summed up in twelve words.

Push SquarePush Square·March 9, 2016
Read

Grow Home is yet another small indie-esque release from Ubisoft, following closely in the footsteps of Child of Light and Valiant Hearts. It combines unique gameplay, a stunning graphical style, and a cute story about robots and plants in an attempt to recreate the sensation of rock-climbing. But does this...

Push SquarePush Square·September 7, 2015
Read

There are still bed sheets hanging on the clotheslines in the deserted streets of Shropshire. They sway lightly in the wind; the ethereal vestiges of a place that once was. In many ways, they're the perfect analogy for Everybody's Gone to the Rapture, an experience which is astoundingly gorgeous in...

Push SquarePush Square·August 10, 2015
Read

What if the combat-free opening hour of BioShock Infinite stretched on for much longer? Indeed, what if you could explore the beautiful ruins of a destroyed city without having to constantly fend for your life? Submerged – a game developed by ex-Bioshock staffers, incidentally – attempts to answer these very...

Push SquarePush Square·August 5, 2015
Read

Teslagrad’s opening scene is bold, beautiful, and utterly beguiling, cleverly drawing you into its world, without wasting a single second on needless exposition. Unfortunately – while certainly a lot of fun – the rest of the game fails to live up to the lofty precedent set by this prologue. It’s...

Push SquarePush Square·December 9, 2014
Read