Stephen Krusel

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Signs of the Sojourner
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The tone of Signs of the Sojourner is also delightfully pleasant especially for a game set post-apocalypse. Perhaps post-post-apocalypse is a better descriptor for this game. It gives the sense that these characters are a generation or two removed from whatever came before and consequently are accustomed to this reality. A reality where coastal cities are flooded, roads are treacherous and dangerous and where elites exercise lethal economic influence. Despite all this, the characters in this game, with one or two exceptions, seem genial and willing to talk, listen, and collaborate with each other.