Bruno Yonezawa
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Rebuilding Wishvale goes hand-in-hand with how you progress through the campaign. You’ll be able to install new structures and evolve the storyline in the life-sim module, but it depends on levels, which require you to play through the campaign. It’s a great way of mixing up the stories and having you face villains and return home, and an ingenious way of making you play through the core of the game instead of focusing solely on the life-sim mode.
Ultimately, this coincides with the game’s campaign, which sees the protagonist going through the stages of grief and, by doing so, gaining more power. Even if the challenges to overcome become progressively tougher – be they in terms of combat or exploration – Zau is also growing more accustomed to himself and his surroundings. There is always some poetry within the blending of how gameplay mechanics evolve with the story, and Tales of Kenzera: ZAU does this with excellence. The game doesn’t reinvent the wheel with its gameplay, but it sets itself apart from other metroidvania entries all the same with its spin on grief as a gameplay mechanic.