Leif Johnson
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Latest Reviews
You could call Salt and Sanctuary a 2D mashup of Dark Souls and Castlevania, and you'd be right. But such a simple pronouncement would be a disservice to the tremendous amount of thought that's gone into Salt and Sanctuary, whether it's in the graphic style that evokes horror through the style of comic strips or in the intricate web of dungeons and castles serves as it map.
Xenoblade Chronicles 2 is a standout RPG that manages to keep its story, combat, and exploration interesting over the course of at least 70 hours of adventure through an impressively varied and rich world. Getting from place to place can be confusing, but outside of that and a multi-hour progression roadblock near the end this is an excellent game full of tough, memorable battles and a positive message.
Hand of Fate 2 doesn’t change much of the concept that made the first game so appealing, but everything here – whether it's challenges, smarter deck building, companion characters, and better combat – marks a major improvement over what we saw in 2015. Repetitiveness can still be a problem, but it takes much longer for it to show up. This time around, this is definitely a hand worth playing.
Aside from its creative hats and hat-based abilities, A Hat in Time never exactly feels like an inventive platformer. But it does its job well, even while suffering from the occasionally awkward camera issues that 3D platformers are often known for. It stands out, though, for its infectious and endearingly goofy personality, its creative and widely different levels, and its enjoyable platforming. And, of course, all those hats.
Hob is a beautiful Zelda-like puzzler with fun combat elements that takes place on an enchanting world where nature and machinery alter the landscape as easily as a twist of a Rubik's cube. The wordless approach to the story creates some confusion and the fix camera sometimes results in unnecessary deaths, but never does the time spent with Hob feel wasted.
Divinity: Original Sin 2 may have been designed in the spirit of decades-old RPGs like Baldur’s Gate 2, but that legacy serves only as a foundation for the expansive game Larian has built on top of it. Few other RPGs allow such a wide range of flexibility while also supporting rewarding combat and a powerful story, all in a world that feels alive in the ways it reacts to you and goes about its business without you. It's a rare RPG that I’ll want to play through again and again, driven by the feeling that so many fascinating and surprising paths remain undiscovered, some of which might lead to different outcomes for the NPCs I’ve grown to care about – even the rats. When that happens, you're experiencing something worth remembering, and Divinity: Original Sin 2 will be remembered as one of the greats.
Absolver is a beautiful martial-arts fighting game that allows for an impressive degree of personalized play with its innovative combat deck system, which lets you learn skills from combat with other players and NPCs. Unfortunately, it only comes with a single PvP arena mode at launch, and its fascinatingly nebulous campaign breaks off early and abruptly. It feels like an early access game with a ton of potential, but it’s not quite there yet.
Sundered takes the 2D Metroidvania platforming formula augments it with some successful ideas that all but reward you for dying. Its procedurally generated levels are hit and miss, as the dynamic parts come off as bland in comparison to Sundered's impressive hand-drawn areas and epic boss fights. In addition, its randomly appearing enemy hordes sometimes lead it to devolve into mere button mashing and random deaths, but the knowledge that I’ll come back a little stronger each time makes it hurt less.
Stormblood doesn't do much to shake up the general design Final Fantasy XIV has followed since its relaunch, but never before have its familiar elements worked quite so well. You'll find some boring sidequests, yes, but it makes up for that flaw with an unforgettable story filled with moving cutscenes and acting, great new primal fights and dungeons, two wonderful new combat classes, and new lands that reward the explorer in us all.
Valkyria Revolution tells a decent tale of war, but the strength of that story is dulled by overlong, boring, and poorly animated cutscenes. It sacrifices the unique historical setting and art style of the Valkyria Chronicles series proper in favor of generic JRPG elements that fail to leave a strong impression, and its hack-and-slash combat offers little in the way of strategy and ruins its own flow with an poorly matched magic system.