Mason Teague

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The Medium

The Medium

September 6, 2021
unscored

One of the most impressive aspects of The Medium when it released on Xbox and PC was the game's ability to depict both the human and Spirit worlds simultaneously for stretches of the game in great detail. The PS5 version of the game maintains the high graphical quality of the original release, with both the gloomy interiors of the Niwa Hotel and the strange, flesh-like environments of the Spirit world inspired by surrealist Polish artist Zdzisław Beksiński being pretty to look at in their own respective ways. The framerate remains solid throughout the game, but there are occasional hitches and stutters when new textures are loading into the environments. While load times are incredibly fast when transitioning between the two worlds, loading into The Medium from the main screen/after dying takes longer than games like Spider-Man: Miles Morales, which is a bit odd considering the power of the PS5's SSD.