Dylan Warman
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Control’s PS5 port does a tremendous job of improving the sluggishness of the original release, too. By and large, players should have no issues navigating the game’s environment and feeling the improvements current-generation hardware offers them. However, aiming the Service Weapon still feels like trying to track enemies while wading through quicksand. Even when increasing the sensitivity, aiming can be a tedious affair whether utilizing Aim Assist option or not. The game also makes use of the DualSense controller on PS5. Every action emits a response from the controller, whether feeling the tap-tap-tap of Jesse’s footsteps or the pulsing staccato of gunshots. Even the destruction of the games environment elicits a response.
Despite carrying over the original’s combat system - something that should neither surprise nor disappoint fans - the remake does not improve upon the janky combat flow. Fight paces vary, with some AI attacking swiftly while others are slow but powerful. However, the game has a way of ruining what feels like sound reflexes. What seemed like a perfectly timed parry, for example, is often overridden for reasons that could be attributed to the game not registering the command given - resulting in the AI ignoring the attempt and dealing massive damage. For all the user error in the world, one enemy overriding a parry despite the same kind of foe succumbing to it - with no noticeable difference in input timing from the player - is a source of aggravation that plagued the original Demon’s Souls and continues to haunt the reimagining.
