Joe Skrebels
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Latest Reviews
Whether or not it's the best, this is certainly the most audacious Monster Hunter game. World takes a dramatic leap into a look, feel, and size that feels truly new, simultaneously staying true to the series’ ideals by maintaining the addictive loop of combat, intimidating monsters and meaningful upgrades that fans love. The sheer depth and commitment required is still intense, but it clearly isn’t Capcom’s aim to court a casual crowd. This is as all-consuming and incredible a ride as ever.
Cuphead made me feel more good and more bad than any other game I’ve played in the last several years. I swore, laughed, and hollered with delight. I hated it (and my own fingers) for long stretches but, having finished, I realise that’s more or less the point – I emerged from all that pain smiling. Rather than simply offering the player what they want, Cuphead makes them earn that right – the rewards, if you can hack the tests, are absolutely worth it. Cuphead is incredible for more than just its looks. But before you dive in, make sure you actually want a game that plays like this, and not just a game that looks like this.
Like Hide and Seek, Little Nightmares confidently captures the exhilarating fear of waiting to be found by something that’s hunting you. But it also replicates the alien horror of being a child that doesn’t understand what’s happening to and around them, and of a seemingly familiar environment turned into a series of opportunities for safety and danger. Smart, grotesque and never-endingly weird, this is a very different, extremely welcome kind of horror game that left me wanting more than its brief five hours provides.
Rain World is a maddening thing, because of quite how special it could have been. Beautiful environments, incredible animations and enticingly hazy mechanics are fantastic, but the sheer cruelty of how it’s pieced out to the player transcends challenge and becomes an unwanted trial.
Journey to the Savage Planet is a game with a lot of nice ideas – trying to single-handedly twist a well-worn genre into new and exciting shapes – but ultimately doesn’t quite have the courage to commit to them. There’s a lot to enjoy, particularly in its opening hours, but for all its grand ambitions, Savage Planet ultimately falls back on tired ideas to see it through to an underwhelming end. Like the ship you’re trying to repair throughout, it’s an admirable thing, but it can’t quite nail the landing.
Paradise Killer marries a beautifully repulsive world with a gratifyingly open-ended approach to detective work, but its real achievement is in how it ties everything you’ve learned together. After a whole game of learning the story, you’re suddenly the one writing the ending. The most important person a detective needs to prove a case to is themselves, to give them the confidence to pass those details along. Paradise Killer treats you in much the same way. By the end of its 15 hours, the only person you really need to convince is yourself: Is that the ending you want to see? OK, prove it.