Rob Zacny
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Latest Reviews
When I started playing Thea: The Awakening, I was excited for its possibilities. I'd love to play the game that I thought, in those early hours, that I was playing. If the card battle system were better and less predictable, if there was more stuff to do with your village and a greater tension between exploration and protecting your home, if failure weren't quite so punishing or random at times… Thea breaks the mold by doing a lot of different things at once. It just needs to do all of them better.
The use of different classes and the evocation of the Warhammer setting is enough to make Vermintide a competent twist on the Left 4 Dead formula, but it doesn't execute them well enough to live up to its inspiration. Even at its best, Vermintide’s co-op horde mode lacks a sense of suspense, and its addictive loot chase can’t fully replace that. As I'm sure any Skaven would tell you, there are better things than being a rat in a maze.
But Act of Aggression is also a game that obscures information rather than reveals it, and attempts to bewilder you with a million minor choices rather than a few clear-cut strategic decisions. In sharp contrast to Eugen's previous work, my first enemy is always the game itself.
Elite: Dangerous is a beautiful game and an amazing space sim let down by a universe devoid of character and low on excitement. It's great to fly the various ships and experiment with different loadouts, and there are a lot of different roles to play in Elite that helps keep the experience fresh. But without any special missions or narrative threads to pick up, and a universe that seems more mechanical than alive, Elite also seems far smaller than its 400 billion star systems.
If you set This War of Mine’s theme aside, you'd have a tough and demanding survival and resource-management game – but it never lets you forget that it's about a serious and sad subject. It's full of thorny problems, and that just makes your small gains all the sweeter. As things begin to go wrong, the choices get harder. Do you intervene when you see a soldier assaulting a woman in a ruined supermarket, or do you keep your head down? Do you shoot a medicine you can’t afford? These questions don't have right answers. But posing them, and putting the moral issues in sharp relief alongside the physical ones, is what makes This War of Mine one of the year's most thoughtful games.
There is a lot that I like about Tropico 5, and it will probably hold my interest far longer than Tropico 4 did. But at the same time, it's rough edges are a continual annoyance. The larger issue is that while Tropico 5 definitely introduces some new challenges and ideas, it's still a dangerously simple city-builder. That's always a threat with this genre: a well-run city doesn't really require much from you. But Tropico doesn't give me enough reasons to keep playing once I've finished the tech tree and reached the end.
