Kinsey Danzis
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Writing For
Latest Reviews
It didn’t matter that I’d never designed a game before, didn’t matter that I’m not much of an artist, didn’t matter that I can only play music and not compose it. From the very beginning, I felt welcomed by Dreams.
Felix the Reaper is an excellent game on paper, but its execution dooms it. While the unique concept shines—and I doubt I'll be forgetting such a lovable face of death anytime soon—the actual gameplay made it a bit of a slog.
Sea of Solitude is a game not to be taken lightly—the content warning at the beginning attests to that—but well worth the tumultuous ride.
Mechstermination Force feels like it comes very close to having a manageable learning curve. Quality-wise, it's great, and a good homage to its boss-filled predecessors. However, there's nothing more game-ruining than, you know, not being able to play the game. There's hard, and then there's hard hard, and then there's Mechstermination Force. It can be done. It can be beaten. I just hope you have a spare hour or two for every boss, and some throat lozenges and ice water nearby.
Ultimately, Gone Home is the same game no matter what platform it is played on. It brings the same emotions, anxieties, and intrigue to the table now as it did years ago. There is no denying, however, that the versatility offered by the Switch version fits the calm nature of the walking sim, whether it is played docked or not—plus it's just plain cool to experience the story in such close quarters.
Dream Alone has a tired story, clunky controls, and flawed mechanics, and most of its problems can be traced to the near-fundamental incompatibility of this type of horror with this type of platforming. Its most promising aspect—multiple dimensions—is by far the creepiest part, which is enjoyable, but it seems to sabotage itself with a few key flaws that impact the entire game's playability.
Moonlighter is a delightful rogue-lite shopkeeping sim game (because that's a common combination) that can either take up one day of your time or multiple weeks, depending on your playstyle and preferences. If you're looking for a mild challenge, but want to have an overall relaxing experience in a lovingly crafted environment, then I can't recommend this game enough.
This historian notes the progression in the pirate's attitude. At the outset, she is optimistic at best and infuriated at worst. Her outlook seems to peak when she first joins a crew and sails with friends, but she cannot maintain that energy, and eventually devolves once again into frustration—primarily, it seems, with other pirates of the time, who show little to no restraint in their violence for no reason. However, she maintains a constant love for the sea, and seemed to greatly enjoy the time she spent in a full crew; even throughout misfortunes, such as lost ships and chicken mishaps, there seemed to be great amusement. Perhaps, had she a more accessible and constant crew, her piracy might not have ended so soon after her arrival in the Sea of Thieves.
Fe is a beautifully ethereal game that, despite its flaws with plot comprehension and spatial organization, is a pleasure to play. If you're fine with wandering, and don't mind the feeling of being swept along on a journey rather than pioneering the journey yourself, then the weak points of this game will seem a lot less weak.
Gorogoa is a relaxing, intriguing puzzle game that is a must-have addition to anyone's game library. With unique art and unique gameplay, it's a fresh new take on the genre, and its quality reflects the fact that it took years to perfect.



