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Gone Home
A first-person exploratory game taking place in 1995 in which Katie, a university student back from Europe, arrives at her family's newly inherited mansion only to find nobody there, with a note from ... See more
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“Gone Home is a game that can be played by anyone, and should be played by everyone.”
When Thomas Wolfe wrote "You Can't Go Home Again," the mere idea of Pong would've wrecked his fragile mind. But nearly a century later, Gone Home presents us with a game that both embraces that melancholic notion while simultaneously exploring the roots, secrets, and artifacts of a family that feels as real to me as my own. Stepping foot inside of the Greenbriar home and discovering the things the...
It’s just a wonderfully crafted, well-paced story about a family. And that’s really it. There’s not much else out there like it. It may not sound like much on paper, but Gone Home had such an impact on me that I’ll be thinking about this game for years to come.
A voyeur's look into the lives of others and all the stories bound up therein
Ultimately, Gone Home is the same game no matter what platform it is played on. It brings the same emotions, anxieties, and intrigue to the table now as it did years ago. There is no denying, however, that the versatility offered by the Switch version fits the calm nature of the walking sim, whether it is played docked or not—plus it's just plain cool to experience the story in such close quarters...
Gone Home is a story-driven, mystery game wherein you arrive home from a trip overseas and are greeted by an empty house. You must search the house looking for clues as to your family's whereabouts. The underlying mystery manages to be both captivating and intriguing, yet mundane at the same time. This isn't a crazy adventure; it's the sort of situation that many people encounter in the real world...
The game industry is changing, in the past video games were all about great gameplay, in the modern era it is actually quite different. Sure, gameplay is still important, but developments have been made to improve the way we play games and at the forefront of this is the story. Some games try to make thrilling gameplay, then we have others that are about a story and inviting the player into a worl...
If you ever get lost or want to see what you have already unlocked and discovered, you have a small inventory where all your findings are stored and all your notes are saved. You also have a map, to help you quickly navigate through key areas of the house and mark where you stand, so you know which way you’re going if you’re looking for something specific. Everything works flawlessly and intuitive...