Marty Sliva
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Rime’s superficial beauty and interesting mysteries provided enough enjoyment to make me willing to put up with its shallow and familiar elements under the hood. While nothing about Rime is necessarily bad, you can find more interesting versions of nearly every single element of it in other, better games.
Though it only took me just under two hours to complete, the second the credits stopped rolling I immediately restarted What Remains of Edith Finch. Each of the vignettes is so distinct and surprising that I didn’t have enough time to absorb and dissect what I had just played before being whisked away to the next one. But after fully piecing together the threads of the family and sifting through the allegories of their final moments, I was left with a beautiful, heartbreaking mosaic that exudes life, even when mired in death.
Yooka-Laylee contains all the pieces needed for a fun, enjoyable throwback to the 3D collectathons of the 64-bit era. The characters are charming and funny, your set of abilities is vast and entertaining, and four out of five of the worlds are fun playgrounds to explore. While it lacks the heart and polish of some of its incredible predecessors, it’s a good reminder that this genre, once thought to be dead, still has some life left in it.
The divide between the highs and lows of The Last Guardian is staggering. For every wonderful moment of absolute beauty and emotional attachment to its lifelike companion, there’s an equal and opposite baffling moment that ruins the mood with frustrating controls and camera angles. But I found myself willing to put up with all of these hiccups if it meant experiencing any of its multitude of incredibly-beautiful moments.
Ezio’s trilogy helped build Assassin’s Creed into the giant franchise it is today thanks to its fantastic storytelling, amazing characters, and gorgeous world building. And while all of that is still here in The Ezio Collection, the lack of meaningful improvements and any sort of substantial bonus content make it a tough compilation to recommend.
As someone who loves games like Portal and The Witness, The Turing Test definitely scratched that familiar puzzle itch, even if it fails to scratch more than the surface of most of its ideas. Its mechanics are solid but largely unoriginal, and its themes and world-building are genuinely great. And while it never reaches the originality and heights of its inspirations, it still manages to deliver an interesting world with one heck of a twist.
Wolfenstein: The Old Blood places almost all its bets on the intense combat carried over from the game that came before it. The weapons feel great, and the arenas are interesting and filled with opportunity for some strategic creativity. But by doing this, The Old Blood misses out on some of the quieter moments that made The New Order so special. The Old Blood doubles down on blood and guts, but in doing so sacrifices some of its heart.
Over a year after its initial release, Dark Souls II still manages to impress. The visual enhancements make Scholar of the First Sin feel right at home on a new-gen system, while the additional enemies and reshuffled placement deliver a powerful dose of that special kind of torture that Souls fans clamour for. With the included DLC, Dark Souls II: Scholar of the First Sin is an even better version of one of our favorite games of 2014, but maybe a bit tougher to get into. Trust me though: it’s worth it.
Despite occasional moments of feeling slightly uncomfortable by just how much Axiom Verge feels like Metroid, I still felt compelled to see this journey to the end. The weapons feel great, the character progression is rewarding, and bringing down a massive boss is awesome. While I wish it balanced its lack of mission explanations with its overabundance of exposition, I still really enjoyed my time in its strange, yet familiar world
Assassin’s Creed Unity leverages the new-generation consoles to add spectacular new sights and successful co-op multiplayer, but in doing so, it’s created some substantial new problems instead of solving the series’ most persistent ones. The scope is stunning, the customization is satisfying, and the multiplayer touches upon some really ambitious ideas. But the lack of a strong main character or interesting take on the Assassin’s Creed universe costs it momentum and excitement, and the persistent control problems are still a thorn in its side. The first truly new-gen Assassin’s Creed game is a gorgeous, entertaining, and successful proof of concept for what lies ahead for the series, though it isn’t what I’d call revolutionary.