Joe Richards
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This collection of fighting games sits comfortably with Capcom's other compilations as a similarly high quality collection of some truly classic games that were previously stuck on old hardware. For some of these games, it might be the beginning of a new era for their compeititve scene. For others, the mere fact they're here is enough as a curio. Immaculate emulation and slick new features make this the definitive way to play with friends and share the experience.
Little Kitty, Big City is a great little adventure that had me grinning from start to finish. It harnesses the inherent charm that cats have and brings that to an experience that can be enjoyed by almost every type of player looking for a relaxed experience. Exploration and fun are at the core of what Little Kitty, Big City sets out to do and some clunky platforming controls are the only obstacles to total triumph. For now, this is the most "cat" game that you can possibly buy.
As a photography simulator, Lushfoil Photography Sim shines when it allows itself to. A brilliant atmospheric decompressor is lost under the weight of mechanics that I really don't think needed to be there. This feels like a bizarre moment where I want it to be less of a "game" and lean into itself as an experience. Still, it's well worth a peek if you enjoy wandering some silent roads and seeing the sights on your own time.
Lost Records is a visually gorgeous game and proves that the team who pioneered Life is Strange still have the aesthetic nailed down. Unfortunately this and some smart adaptations of mechanics do little to hide a story that tries in vain to recapture the same energy, managing to totally lose itself by the end. I can see what they were going for here, but that vision is lost in a game that doesn't know what it wants to commit to. A deeply personal story is subsumed by what feels like an obligation to the supernatural. A story about the supernatural is lost in a story about the personal. Neither is done justice and both feel like they deserved more.
For what Indiana Jones and the Great Circle sets out to do, I think it succeeds in every aspect. This is a game made with adoration and love for the legacy of Indiana Jones; for anyone that has a history with Indy, this is essential. If you can look past some rough edges, there's a diamond in the rough.
For the myriad of things that Promise Mascot Agency sets out to do, I never felt like it was overreaching or losing its sense of self. Every aspect of this game feels tailored to a curated experience that feels equally inspired and trailblazing its own direction. Everything comes together in an almost flawless symphony that I can’t help but love.
On a functional level, AI Limit fulfills what it sets out to do and does so with very few hiccups in most regards. Outside of that, it exists as a time capsule of the mechanics that the industry is explicitly moving away from. While imitation can be argued to be the strongest form of flattery, here it feels tacky and it dilutes what ambition the team had in their own right. What is here, is good enough. But there isn't much outside of that.