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To a T
to a T is a 3D narrative adventure game developed by Keita Takahashi and the uvula team, with a strong focus on character, interaction, story and exploration. Play as a teenager (Teen), with a unique posture just trying to live a normal life in a small coastal town. Explore the town along with the help of Teen’s loyal dog and loving mother. While g...
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To a T Reviews
Professional reviews from gaming critics
To a T may seem like a totally ridiculous video game in concept, but it has a lot of heart, fun exploration, and some seriously catchy songs.
Though it struggles to pace itself evenly due to a short run-time, To a T is a remarkable, life-affirming wonder. Perfectly un-perfect and proud of it, this is a flag waved high for oddballs – and likely to be one of 2025's most memorable games.
Main characters in video games come in all sorts of different forms. They range from big burly warriors to captivating underdogs. The lead in To a T falls in the latter category, but this specific one serves as someone whose unique qualities make him an inspiration. Annapurna Interactive and Uvula (the new studio founded by Keita Takahashi, the maker of Katamari Damacy) tell the story of someone who is born into an unlikely scenario, but one whose situation helps teach players of all ages about some of the greater lessons of life.
It is borderline impossible to play to a T without a beaming smile plastered across your face the entire time. This is one of the most joyous, feel-good games on PS5, and all it takes is a teenager stuck in a permanent T-pose.
Keita Takahashi and friends deliver a story about loving yourself no matter what you're capable of in To a T.
Imagine you looked like a T: what a crazy life you’d see! Your arms don’t bend, kids laugh at you, you’ll need some help to use the loo. But though your T-bod can be trying, twirl a bit and you’ll be flying – twisting, soaring through the air, wind billowing through your hair. When you float back to the ground, all the town will gather ’round and celebrate your T-shaped flight, and maybe things will be all right.
A weird and funny story with a lot of surprises, but control and camera issues dampen the fun.
I’ve never played anything quite like to a T, which is its strongest attribute. The characters and world are fun to follow, but the gameplay fell a bit flat throughout the runtime, leaving me feeling a bit bored at times. Perhaps the game just didn’t fully click with me, despite my appreciation for the concept and wild story.
I've been thinking about this idea a lot as I finished To A T (it clocks in at about 4-5 hours). It is full of moments when the controls change, and you must move them in some new way to brush your teeth, eat food, or whirl like a ballerina. The immediacy of game controls is something that necessarily gets lost the further this game travels into it's almost entirely non-playable final episode. But it otherwise resists the trappings of modern games that remove us from that body-to-button fee...
Players in To a T will live the life of a teenager while they navigate their town in perpetual T-pose. The game boasts wholesome themes of diversity and body positivity wrapped in a layer of brightly coloured weirdness, but its gameplay and story may not be engaging enough to keep both children and adults spinning along. Those with an interest in cooking and singing giraffes, having a dog sidekick, and becoming invested in a whacky plot-twist may find this a refreshing opportunity to turn the...
To a T, tries hard to be like a Saturday morning cartoon. Yet just like trying to recapture that same experience nowadays, it overall feels like it’s missing something. Granted, this issue may mostly apply to older players. Maybe, the ones who will find the most fun are those who play this with young kids.
A new game from Katamari Damacy creator Keita Takahashi, Developer uvula and publisher Annapurna Interactive, to a T takes players on a unique, narrative adventure that tackles a peculiar concept. What if we were stuck in a ‘T’ pose…permanently? How would we navigate life? How would we eat, brush our teeth or wipe our own arse? If, like me, these questions have kept you up at night, then read on for the XboxEra Review of to a T.