
Rock Paper Shotgun
We write about PC games, and things to do with PC games.
Latest Reviews
Rematch
It's telling that the missing feature I desire most is not an emote or a graphics setting or a - pffft - "mandatory pass". But just some way to auto-rematch, so I don't have to tap Y at the end of every game within a 10-second countdown to re-enter the...
FBC: Firebreak
Still, they could serve as an opportunity to de-boring the lower Clearance Levels, by replacing the simple repair tasks with more unique and substantial objectives. That would both sweeten the deal of replaying jobs for XP, and steer Firebreak back towards to the ideal of shorter deployments that are still...
The Alters
On a similar note, the game takes a pragmatic approach to time even before you start fooling around with Rapidium. When you hold a button to perform a task, Jan lurches into fast-forward, spinning through the hours with the shriek of a boiling kettle, till the standardised onset of "exhaustion"...
To a T
I've been thinking about this idea a lot as I finished To A T (it clocks in at about 4-5 hours). It is full of moments when the controls change, and you must move them in some new way to brush your teeth, eat food, or whirl like a...
Dune: Awakening
As survival games go, however, I cannot call it "bad". Fair warning: there are weird glitches and choppiness (one bug saw me backdashing every time I exited the inventory screen). And I had to abandon playing on a controller because of the obnoxious virtual cursor in menus. But this wasn't...
Promise Mascot Agency
So, yeah. Not for me. Which is a shame, because I'm certain that if I kept playing, I'd keep finding more things that made me laugh or smile or spark more curiosity about the town's mysteries, but I'm not willing to push through any more of this cold and oddly...
Japanese Drift Master
There are some potholes, sure. That story is borderline insufferable, tutorials don't do a great job of explaining things, and there's some bugginess. I only got a fraction of the cash I was supposed to earn from some missions, for example, which made it difficult to progress up that ladder...
Elden Ring: Nightreign
I think of the themes FromSoft's Miyazaki is so fond of revisiting, of monarchs clinging on to life and power well past their time, and becoming something warped and hollow in the process. And I can't help but see an exhaustion in Nightreign, despite splotches of sprightly inventiveness. I'm left...
RoadCraft
If I had lots of free time, I would probably enjoy it a lot more. But I don't, so tipping over with a cargo bay full of steel beams makes me frown, where it might have otherwise made me laugh. This, I think, is another issue. RoadCraft is a podcast...
Monster Train 2
Still, that's more of a wider, philosophical objection to the genre than a criticism of Monster Train 2 in particular. If you have no such hoity-toity qualms, this is as bountiful an experience as you could ask for. Each victorious raid on heaven produces a shower of unlockable cards and...
Deliver At All Costs
Because this doesn't strike me as a story someone especially wanted to tell, nor the additional sequences ones anyone especially wanted to make. They are inclusions born of a nervous yearning to fulfill the mold of an impersonal idea of what constitutes a real videogame, a ladder to worthiness built...
The Precinct
So as far as cop 'em ups go, it fits somewhere between the grey dispatch tales of This Is The Police and the boots-on-the-ground patrolling of Police Simulator: Patrol Officers. As much as the comparison isn't fair, I also find myself thinking of it alongside Shadows Of Doubt, the recent...