Rock Paper Shotgun
We write about PC games, and things to do with PC games.
Latest Reviews
Demonschool
Demonschool has a very clear intent in its design, and it succeeds in that intent with perfect marks. I adore the characters, setting, combat, side content, design, music, everything. As soon as I finish writing this, I’m going straight back to playing more of it. There’s just nothing that looks,...
Morsels
You could probably reduce Morsels to the status of a well-made genre piece, a reverse Spelunky with a streak of Noita, but there's a pervasive uncertainty - I'm still not sure what those Goyalike children are for, after seven hours of play - and the sturdiness of the rogueliking isn't...
Anno 117: Pax Romana
I can't help but compare Anno 117 to Anno 1800, which, after several years of chunky DLC, is one of the best and most complete city-builders of all time. Release-day Anno 117 was always going to feel slight by comparison. But I've already started four separate playthroughs focusing on different...
ARC Raiders
Inevitably, that project will become a reality. Whether it's used in Arc Raiders, and whether that changes or hampers the work of developers, remains to be seen, but it could well change how I feel about a game where the mere presence of genAI already makes me feel slightly icky...
Europa Universalis V
Part of me yearned to finish this playthrough before giving my final verdict, but considering it took Naples a full century just to discover there is a "south" of the globe (omg), I'll just tell you now: it's confusing as heck and I like it. Even though I'm playing at...
The Outer Worlds 2
Meanwhile, if you float into Arcadia expecting something as deeply crafted and eminently memorable as New Vegas, or even Obsidian’s medieval murder mystery Pentiment, I’d say the experience falls short of those very lofty marks. Or, as The Outer Worlds 2 seems to think my advertising-addled brain would put it:...
PowerWash Simulator 2
More often you'll be gently ribbed by levels that reference the first game. The aforementioned shooting gallery's targets are effigies of the flying saucer, the monolith, and the briefly-erupting volcano from which you and they saved Muckingham. I very much enjoyed this, but I can imagine it has smaller returns...
Not that there's much reason to, either. A cursory attempt to yank the story off the rails by picking every antisocial, confrontational dialogue option resulted in the plot following the exact same trajectory, with somewhat snippier interactions with the cast and a few new lines of incidental dialogue based on...
Little Nightmares II
Scores are obviously anathema to what we do at RPS, although I'm not so strong a person that I can avoid pointing out that if someone were to show me a picture of original series protagonist Six right now, I'd nod sagely and say "indeed". Again, there's a couple of...
Battlefield 6
The game's online sandbox spaces have an eerie vitality in their mangling together of realism and colour-coded objective design. I am perennially fascinated by how the swarm thinks in Battlefield online, how that little pebble tumbling through a gap in the fortifications becomes an avalanche. Add a narrative component, however,...
Silent Hill f
There's nothing I love more in life than a piece of art that triggers a desire for discussion, and in the face of my own assumptions, Silent Hill f has done that for me. Its combat, its new setting, or even its subject matter might not do that for you,...
Dying Light: The Beast
While The Beast was fun to binge through in a few days (around 21 hours, with plenty more side-quests still left to do), I feel like I've had my fill of Techland's specific brand of open-world design for now. But if the zombie parkour itch hits again, I think it...

