To a T Reviews
Check out To a T Review Scores from trusted Critics below. With 20 reviews on CriticDB, To a T has a score of:
I've been thinking about this idea a lot as I finished To A T (it clocks in at about 4-5 hours). It is full of moments when the controls change, and you must move them in some new way to brush your teeth, eat food, or whirl like a ballerina. The immediacy of game controls is something that necessarily gets lost the further this game travels into it's almost entirely non-playable final episode. But it otherwise resists the trappings of modern games that remove us from that body-to-button fee...
to a T has one of the most earnest cores of any game that I think I've ever played. It's positive, it's cozy and does a damn good job in trying to situate us in the position of a disabled person without revelling in the misery of its own characters. At the same time, I feel like to a T maybe goes a bit too far into the weird and whacky to be a truly grounded exploration of the subject matter. Which is sad, because I really did enjoy myself for the most part.
I’ve been a huge fan of Keita Takahashi’s work for years. As a kid, Katamari Damacy was a weird and wacky sandbox that was so much fun to pick up and play. Returning to it years later helped me appreciate not only the touching story of togetherness that the game culminates in, but the effort that was put into making the simple act of play so perfectly satisfying.The blending of lofty themes with intertwined gameplay didn’t just elevate the themes, but is still fun as heck to play in it’s own way. I had high hopes that To a T would take this further. The game does have a poignant and heartwarming message behind it, but the lack of any kind of satisfying or consistent gameplay to go along with it makes this more of a mixed bag than gaming bliss.
Players in To a T will live the life of a teenager while they navigate their town in perpetual T-pose. The game boasts wholesome themes of diversity and body positivity wrapped in a layer of brightly coloured weirdness, but its gameplay and story may not be engaging enough to keep both children and adults spinning along. Those with an interest in cooking and singing giraffes, having a dog sidekick, and becoming invested in a whacky plot-twist may find this a refreshing opportunity to turn the...
There’s no denying that to a T has an affecting message about the struggles of being different, but it’s cloaked in an amusing story and illustrated with appealing visuals and music. Undemanding younger players might not notice the disappointing mechanics, but older gamers probably will and feel the need for more substance. There’s a lot to enjoy about to a T, it’s just a shame the gameplay can’t quite match the warm-hearted quality of the writing and quirky ideas.
to a T is an extremely charming adventure from beginning to end. The story, visuals, sound design, and music is filled with so much heart and evokes the sort of cartoons you'd see on Nick Jr. or Disney Junior. While there are some issues here and there, namely with the repetition of the gameplay loop, the camera, and a few major glitches, if you're looking for an affordable family/child friendly game, then to a T is the title for you.
To A T is a quirky and charming story about an underexplored topic; if only the act of playing it were a little more fun.
Once in a while, a game speaks to me personally and with that, here's to a T which is one touching game and with plenty of laughs to boot.
Keita Takahashi and friends deliver a story about loving yourself no matter what you're capable of in To a T.
“To a T's well-intentioned story about inclusivity misses key nuances about disability.”
A weird and funny story with a lot of surprises, but control and camera issues dampen the fun.
I’ve never played anything quite like to a T, which is its strongest attribute. The characters and world are fun to follow, but the gameplay fell a bit flat throughout the runtime, leaving me feeling a bit bored at times. Perhaps the game just didn’t fully click with me, despite my appreciation for the concept and wild story.
Though it struggles to pace itself evenly due to a short run-time, To a T is a remarkable, life-affirming wonder. Perfectly un-perfect and proud of it, this is a flag waved high for oddballs – and likely to be one of 2025's most memorable games.
To a T, tries hard to be like a Saturday morning cartoon. Yet just like trying to recapture that same experience nowadays, it overall feels like it’s missing something. Granted, this issue may mostly apply to older players. Maybe, the ones who will find the most fun are those who play this with young kids.
Main characters in video games come in all sorts of different forms. They range from big burly warriors to captivating underdogs. The lead in To a T falls in the latter category, but this specific one serves as someone whose unique qualities make him an inspiration. Annapurna Interactive and Uvula (the new studio founded by Keita Takahashi, the maker of Katamari Damacy) tell the story of someone who is born into an unlikely scenario, but one whose situation helps teach players of all ages about some of the greater lessons of life.
To a T may seem like a totally ridiculous video game in concept, but it has a lot of heart, fun exploration, and some seriously catchy songs.
It is borderline impossible to play to a T without a beaming smile plastered across your face the entire time. This is one of the most joyous, feel-good games on PS5, and all it takes is a teenager stuck in a permanent T-pose.
Imagine you looked like a T: what a crazy life you’d see! Your arms don’t bend, kids laugh at you, you’ll need some help to use the loo. But though your T-bod can be trying, twirl a bit and you’ll be flying – twisting, soaring through the air, wind billowing through your hair. When you float back to the ground, all the town will gather ’round and celebrate your T-shaped flight, and maybe things will be all right.
To a T is one of the strangest, most adorable, most heartwarming games I’ve played in a long time. Through all its absurdities, it has a profound message that will stay with you long after you put the controller down. This is a short, delightful experience that I wouldn’t hesitate to recommend to anyone. It’s nearly impossible to play this game without smiling.
A new game from Katamari Damacy creator Keita Takahashi, Developer uvula and publisher Annapurna Interactive, to a T takes players on a unique, narrative adventure that tackles a peculiar concept. What if we were stuck in a ‘T’ pose…permanently? How would we navigate life? How would we eat, brush our teeth or wipe our own arse? If, like me, these questions have kept you up at night, then read on for the XboxEra Review of to a T.