Mark Steighner
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Latest Reviews
Koira is a heartfelt and inspiring journey that explores the deep emotional bonds between people and animals, bonds that are dynamic and fulfilling for both. With expressive art and music, some interesting puzzles, and a bit of tension and excitement, Koira is less one dimensional than it might appear. As a game, it’s probably a one-and-done experience, but it leaves behind a warm glow and a bit of renewed appreciation for empathy, connection, and communication.
In the absence of other and more impressive Soulslikes, AI Limit could definitely step in and fill a void. It gets the basics right and even iterates in some enjoyable ways. Fans of sci-fi anime and those bored with gothic fantasy will appreciate AI Limit’s setting and theme. While the combat is nothing special, it’s still undeniably fun, if awfully familiar. In a genre absolutely brimming with better choices, it’s hard to recommend AI Limit, but players coming to it with reasonable expectations will have a good time.
Derivative though it most certainly is, The First Berserker: Khazan is still incredibly fun to play because combat is so satisfying. The gothic anime visuals look great, and the game manages to sneak a few new and smart mechanics into the formula. The First Berserker: Khazan may be a familiar experience, but it’s probably a must-play for fans of hardcore action games and Soulslikes.
A few weeks ago I went hands-on with a few, curated hours of Atomfall. I felt then the same as I feel now after playing the full game. The world is beautiful and thoroughly convincing, the characters are interesting but the combat lacks polish and finesse. I probably missed a lot of secrets or mishandled some leads, but given the game’s mechanics I’m not enthusiastic about filling in the gaps. Atomfall is one of those rare games that excited and disappointed me in equal measure.
Assassin’s Creed Shadows does not revolutionize the formula that has both served and undermined the franchise for a very long time. It does shake things up a bit by bringing back the twin protagonist mechanic in a new way and making some tentative progress with mission design, stealth, and combat. Shadows’ world and attention to Japanese history and culture are genuinely impressive. Naoe is not the ultimate assassin and Yesuke is not the most refined ARPG hero. However, their different strengths add creativity to combat and narrative complexity. I don’t think Assassin’s Creed Shadows will disappoint many fans, nor pull in the uninitiated in great numbers. It’s a solid AC game with just enough new ideas to make it stand apart from the recent titles.
Card battle games offer endless replayability, with little chance of things getting stale because the combinations of cards in a particular situation are unpredictable. Knights in Tight Places has solid and very enjoyable core systems and mechanics. The combat is fun and the new art style helps sell the new setting. The story was perfunctory but it got the action where it needed to go. If card battle games are your go-to genre, you’ll enjoy Knights in Tight Spaces. If you’ve never played this kind of game, it’s an easy one to start with, welcoming to new players and very satisfying to veterans.
Monster Hunter Wilds builds on Worlds’ combat, crafting, and upgrade systems. The new open zones and more complex monster behaviors are impressive and interesting to explore, and as always, hunts can be challenging, rewarding, exhausting, and fun. The lack of new weapons is disappointing, as are the many technical issues and the game’s often unpolished feel. The bigger environments and more open-ended gameplay could have been the foundation for something really new and special. Monster Hunter Wilds feels like a lateral move rather than a significant advance.
Thanks to its legacy of the excellent Pillars of Eternity games, Avowed is built on a strong foundation. That comes through in every aspect of the game, from its deep lore to its exceptional world-building, characters, and writing. Smartly avoiding the pitfalls of an empty open world, it gives the players densely interesting zones to explore, weighty choices to make, and engaging companions to rely on. Avowed takes the Pillars of Eternity universe on an assured and thoroughly enjoyable journey from CRPG to the action genre.
Kingdom Come: Deliverance II is more ambitious, more polished and more narratively complex than the first game. It’s an impressive achievement that moves the unique franchise significantly forward.
By not numbering this latest game, the developers are signaling a rebirth of the series. In many ways that’s true. The action-RPG mechanics and narrative-heavy design bring the franchise in line with other ARPGs. At the same time, Dynasty Warriors: Origins is still a Musou game at heart. The immense battles fans of the genre love are still there. There’s less of a repetitive feeling this time around, and the game should be successful in courting new players coming from other ARPGs.