Wesley LeBlanc
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Latest Reviews
The Outer Worlds 2 doesn’t drastically change the already great formula developer Obsidian Entertainment created with The Outer Worlds more than half a decade ago. Instead, this expansive sequel follows in the footsteps of many other great RPG follow-ups, with more places to explore, more loot to find, and crucially, plenty of new ways to directly influence and shape your own adventure in space. Though its main narrative is anti-climactic, I’m left amazed by how much Obsidian was able to ...
It’s been four years since Little Nightmares II, and in that time, original developer Tarsier Studios has left, with Supermassive Games of Until Dawn fame stepping in to continue the series. Despite the change-up, Little Nightmares III feels right at home in this strange universe, mainly because Supermassive does little to rock the boat, instead using the series’ greatest hits and a couple of underutilized additions to create another spooky adventure.
Poland-based studio Reikon Games has only been around since 2014, but in its decade of development, it has made a name for itself creating stylish, action-forward cyberpunk games. Its debut, 2017’s Ruiner, was itself a great isometric shooter, but in hindsight, it was a look toward the studio’s future and its second game: Metal Eden. Like Ruiner, Metal Eden is a futuristic neon-lit shooter set in a cyberpunk dystopia, but this time, from a first-person perspective. It blends excellent fir...
Mafia: The Old Country, on paper, contains a lot of promise for the series. It’s a return to linear form, eschewing the biggest problem with Mafia III; it brings players to the earliest period of this series’ timeline; and it’s set in the mafia homeland of Italy, refreshing the formula with Sicilian countryside instead of East Coast metropolis. Though it’s a beautiful game, with an excellent Sicilian dub to boot, it unfortunately leaves a lot on the Don’s table, failing to rise to t...
It took about 60 seconds of playing Ninja Gaiden: Ragebound for me to realize that developer The Game Kitchen has created a strong case for the Ninja Gaiden series to reclaim its home in the 2D plane. Across its 12-hour runtime, Ragebound seamlessly blends gorgeous pixel art, inventive level design, and sublime gameplay to create one of the best retro throwbacks I’ve ever played.
Wheel World’s unique visual style, laid-back nature, and delightful soundtrack promise an inviting adventure set atop a bicycle in a world where they’re more common than cars. But the gameplay itself, the progression, and the barely-there narrative break that promise with an experience that only gets more frustrating and monotonous the more you play. Rote races, dull dialogue, and an empty world left me wondering why Wheel World’s denizens love biking around it.
Eriksholm: The Stolen Dream is the first game from newcomer studio River End Games, but it carries the confidence and ideas of a team that’s been working in the stealth genre for much longer. With its top-down view, wonderfully designed setting, and simple but engaging mechanics, each chapter feels like an hour-long play session in a beautiful diorama puzzle box. The gameplay is backed by a short and sweet story about home and perseverance against all odds, and includes stunning cinematics ...
Just as the Tony Hawk’s Pro Skater series made skateboarding more approachable through gameplay, it also brought an at-the-time alternative culture into the homes of players around the world. Tony Hawk’s Pro Skater 3 + 4, which combines a remake of arguably the most beloved entry in the series with a follow-up that represented the first major deviation into one homogenized package, masterfully recreates the gameplay pleasures of these games. THPS 3 + 4 is going to please any fan of the se...
DLCs rarely get their hooks in me. While I enjoy the add-ons I do play, few reach beyond a reminder that the base game is good and this is more of that – what I’m looking for usually lies in the hopeful sequel. Lies of P’s new Overture DLC, with its $29.99 price tag and a 20+ hour runtime that could comfortably be called an expansion, rips free from the strings of the base game to surprise and delight. It features dozens of new enemies, some with truly wild new attack patterns to master...
I was skeptical of Elden Ring Nightreign when I first learned of it. Elden Ring is a masterpiece, and though I yearned for yet another visit to The Lands Between, doing so in a run-based roguelite format with a battle royale-style circle closing in on me wasn’t my first choice. In my first dozen hours in Nightreign, I remained skeptical. I wondered if this arcadey format cheapened everything that made Elden Ring so great – it certainly felt like it was on its way to doing so. But at some ...
