
Rating
Everspace: Stellar Edition
Everspace combines fast-paced combat with roguelike elements, great visuals and a captivating story.
Details
- Released
- December 10, 2018
- Developer
- ROCKFISH Games
- Publisher
- ROCKFISH Games
- Platforms
- Switch · PS5 · Xbox Series X|S
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Everspace: Stellar Edition Reviews
Professional reviews from gaming critics
Everspace is the most open ended space shooter on Switch. It is highly replayable and there is still plenty more for me to see and do. The segmented, sector-by-sector gameplay is perfect for on-the-go play. It employs its genre better than most and manages not to feel too repetitive even as you die over and over again. This is a game that will be at the top of my Switch home screen for a long time to come.
Everspace took me a while to warm up to, but once I changed my control layout and started getting better at the dogfighting aspects, the game became a lot more fun. Between finding resources to survive and picking my fights with nearby outlaws or running away so I could live to fight another sector, Everspace never really feels like the same run twice, and that's definitely a good thing.
Everspace: Stellar Edition provides a sense of freedom, vastness and wonder as soon as you start to control your ship in outer space. It’s a game that encoura
Whilst Everspace does repeat itself, you can quickly brush through the more repetitive aspects in favour of its combat. This is where the game focuses and it is pretty great, with plenty of options to choose from when you happen upon them. If a little repetition doesn't put you off, then you could probably do worse than Everspace on Switch.
I really want to be able to recommend Everspace – Stellar Edition on the Switch, but playing it makes me really just want to go pick the game up for PC. I’m not even sure what could be done to improve the experience, as the entire rest of the game feels like it would be great on the console. I am sure there will be some that put enough time in to make the controls feel like second nature, but on a playthrough of a roguelike where small mistakes are punished, I felt frustrated more oft...