
5 reviews
Jack Jeanne
Jack Jeanne is an opera-themed otome game, produced and illustrated by Sui Ishida (Tokyo Ghoul) and co-written by Ishida and Shin Towada (Tokyo Ghoul light novels). Protagonist Kisa Tachibana is given an opportunity to fulfill her dream of going to the All Boys Univeil Drama School where she must develop bonds and rivalries with her classmates whil...
Details
- Released
- March 17, 2021
- Genres
- Music · Simulator · Adventure · Visual Novel
- Publisher
- Broccoli, Aksys Games
- Platforms
- Switch
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Jack Jeanne Reviews
Professional reviews from gaming critics
Thankfully, that didn’t miss the mark. Jack Jeanne is a celebration of the finest qualities of theatre, held within a visual novel that’s enjoyable to read. It has some distinctive, evocative art, and some minigames that help make the overall experience even more engaging. Yes, sure, future generations might not study these plays in school, as they do Shakespeare and Chekov, but the plays-within-the-game framing allows the writers to explore a love for the form, and that passion and respect infuses every second of the experience.
It’s important to pursue your dreams, any teacher or parent will tell you that right up until they actually hear what your dream is. It’s easy for adults to encourage children when they think children are having the same dreams they did: become a doctor, a basketball player, an insurance salesperson. Once the child says what they want, however, an adult will immediately regret this encouragement because the adult thinks the dream is terrible. This isn’t exclusively for parents who have ...
I did have experience with high school acting, though not in the musical sense; mine was more focused on the Fire Emblem-style commedia dell'arte. (It was also the worst experience I had with a Fiona until 2022, but that’s a story for another time.) I don’t think the backlog will ever let me see every suitor’s ending in Jack Jeanne, but the ones I did reach were worth the extreme amounts of effort I had to put in. And it's nice that we have a proof of concept for "replicating physical performance in a rhythm game" like I asked for last month. Still, hopefully there’s a nice long break…