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John Walker

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Latest Reviews

Explore concurrent realities in this extraordinarily beautiful mystery adventure

KotakuKotaku·September 22, 2022
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I'm also now intrigued to play the game again, and make different choices, look for different solutions to earlier puzzles, to see how differently it plays when I don't have, say, the ability to zoom in on distant details with my super-eyes. It's not a long game - it won't...

Rock Paper ShotgunRock Paper Shotgun·April 18, 2019
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I'm not going to pretend to have finished it. I'm hoping this is a game I'll keep playing for a long time, picking away at puzzles, and then desperately hoping for extra levels to be added later. But this is wonderful. Completely wonderful. Original, inspired, challenging, and most importantly of...

Rock Paper ShotgunRock Paper Shotgun·March 14, 2019
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I've had such a time with this. I've been bemused, entranced, confused and delighted. I've laughed a lot, been slightly creeped out, and constantly astonished at the level of detail in every element of this. There is just SO much to do, to explore, so many secrets I know I've...

Rock Paper ShotgunRock Paper Shotgun·March 12, 2019
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Otherwise, this is really hard to recommend. The music, which really should have been the focus, is tinny ultra-basic beats, sounding like midi files in their simplicity. There’s no attempt at livening it up with real instruments, and the game’s Guitar Hero-style button-along sequences are insultingly rudimentary. Crikey, I just...

There's obviously a long and sad story to be told here. The tales of how it swapped development studios, of how it was supposed to be an Xbone launch title, why it never became the promised technical masterwork that made cloud-based processing a part of gaming. It reeks of development...

Rock Paper ShotgunRock Paper Shotgun·February 14, 2019
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It's definitely a shame that painting isn't more of a thing. But this really comes together. A slow, gentle, personal RPG, with neat little stories, characters I remember, and a real sense of having spent time in a special place. Oh, and last of all, in Eastshade if you want...

Rock Paper ShotgunRock Paper Shotgun·February 11, 2019
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This is a joyful, happy-faced good time. There are "boss fights", but they're deliberately not an impediment to progress. (One especially in a way that I shan't spoil, but gosh it made me laugh.) The chatter is plentiful, but always fun to read (or enact). And it's extremely funny.

Rock Paper ShotgunRock Paper Shotgun·January 21, 2019
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I've adored this. It's so damned smart, the level layouts as good as anything from the '90s heyday of the genre (perhaps with the exception of Dark Forces? I'm not sure if I'm willing to let that game's meticulous architecture slip from the top spot), the secrets rewarding to hunt...

Rock Paper ShotgunRock Paper Shotgun·December 18, 2018
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I'm just at a loss as to how this has happened. Just Causes have been buggy, sure. But they've never felt at least six months from finished. I cannot fathom how this wasn't lengthily delayed, because it's in such a dismal state. Although that said, even if the bugs and...

Rock Paper ShotgunRock Paper Shotgun·December 4, 2018
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While I've not completed the game due to some technical issues before release, I've spent a good 20 hours with Shadow Of The Tomb Raider, and they really have been good. This works out as a great balance between the icon-ticking compulsion of a top tier Ubisoft game, with the...

Rock Paper ShotgunRock Paper Shotgun·September 13, 2018
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PS. Because EA are just colossally stupid, this is currently only available on Origin. However, if you already own Burnout Paradise in there, there's an option to upgrade it to this new version for £4.50, which is an awful lot less than the full £18 a new copy will cost...

Rock Paper ShotgunRock Paper Shotgun·August 21, 2018
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