The Lord of the Rings: Conquest
3/5reviews
Score at
5 reviews

The Lord of the Rings: Conquest

byArtificial Mind & Movement•2009

Play as Evil characters in a brand new, 'Evil' campaign. Battle through scenarios after Frodo failed to destroy the One Ring; it's good to be bad! Battle online, in a co-op campaign or offline in split-screen.

Details

Released
January 8, 2009
Platforms
PC · PS3 · Xbox 360

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The Lord of the Rings: Conquest Reviews

Professional reviews from gaming critics

The Lord of the Rings: Conquest is a straightforward affair with very little that will pleasantly surprise anyone who played Star Wars: Battlefront. Its combat and general mission structure is by-the-books and the lack of expandability and feeling of redundancy are felt instantly. Withstanding all of that, Conquest still somehow manages to earn merit on its expert use of The Lord of the Rings license. The environments feel like they're straight from the silver screen and Howard Shore's multiple orchestral pieces are great to fight alongside.

Jan 16, 2009

LotR: Conquest sounds fantastic. Featuring an incredible soundtrack that mimics the movies’ majestic orchestral themes, it feels as if you are in the movies fighting a desperate battle at The Black Gate or storming Helms Deep. The cut scenes taken from the movies also add to this effect of immersion and the deviously crafted Rise of Sauron cut scenes will delight many LotR fans.

Jan 26, 2009

The Lord of the Rings: Conquest is an action-packed game set in the Lord of the Rings universe of J.R.R. Tolkien where players will fight epic battles any way they want, whether it be as the heroic forces of good, or as the legions of Sauron’s evil army, including Cave-trolls, Oliphaunts, the Balrog and Sauron himself.

Feb 12, 2009

The Lord of the Rings: Conquest is a good but flawed effort from Pandemic Studios and has its visual presentation at times working with and then against it. Gameplay design and AI are the biggest shortcomings likely to infuriate at times but beneath those is a game relishing in war and its machinations. Ultimately I couldn’t help but wonder what truly could have been had the development team be given another year to slave over it.

Jan 26, 2009

It is fair to say that I have not been the biggest fan of EA in recent times, especially due to their continued pimping of annual franchises. However, they effectively pistol whipped me into submission in the last few months with titles like Dead Space, Mirrors Edge and (the biggest shock for me personally) FIFA 09. For a company that has been synonymous with bad publicity it seems they have finally turned a corner. Here then we have one of the worlds biggest names in entertainment, The Lord ...

Jan 24, 2009