Troy Wassenaar

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The part I’m not entirely sold on is the gunplay. Now, it works, it’s solid and it’s fun, in terms of mechanics, at least. But the enemy encounters are sometimes just not thought out. One part of the game has you hiding around a corner, shooting into a hideout. Thugs will keep spawning until you hit a limit, and when you empty the room, any newly spawned baddies come from the corner you’ve spent hiding behind, and before you can figure out what happened, you’re gunned down, and sent to a hospital that’s way too far away for you to care about going back and trying again. That’s the worst example, but little things like that add up to an ultimately unenjoyable experience.

Assassin's Creed Rogue
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The last thing to add is the addition of ‘stalker’ enemies. Naturally, with your enemies in this game being assassins, you’re going to get ambushed from the bushes, or building tops. It adds a strange twist, as now you kinda get a feel for what it’s like on the other side of the hidden blade. However, the sudden realisation that you’ve wandered into an area with hiding enemies is annoying, as sometimes they’re in chase sequences, which the only purpose they can serve is to mildly annoy you and slow you down.