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Assassin's Creed Rogue
Assassin's Creed Rogue is a 2014 action-adventure video game developed by Ubisoft Sofia and published by Ubisoft. It is the seventh major installment in the Assassin's Creed series, and is set between 2012's Assassin's Creed III and 2013's Assassin's Creed IV: Black Flag. It also has ties to Assassin's Creed Unity, which was released on the same da...
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Assassin's Creed Rogue Reviews
Professional reviews from gaming critics
Ultimately Assassin's Creed Rogue doesn't add much to the table but it does polish some of the thing from Black Flag. If you enjoyed Black Flag you will enjoy this game. I haven't played Unity so I can't compare but this game is one worth picking up.
Assassin's Creed Rogue is really meant for the fans of the series who are invested in the Assassin’s Creed universe. The game knows this and wears it on its sleeve. If you weren't a fan of Black Flag, there unfortunately isn't much here to help change your mind. Newcomers are better off coming back to Rogue once they've caught up on the story so far, as it expects you to know certain characters and plotlines going into it. The game may use one too many assets from the previous title and its lack of online features put the product's longevity into question, but that doesn't take away from the f...
Assassin's Creed Rogue doesn't do anything particularly innovative or different, but it builds on the fantastic ideas Black Flag brought to the table and adds a bit of its own flair. It's a shame it's been relegated to last-gen hardware though--here's hoping it'll get a chance to stretch out its legs.
Assassin's Creed Rogue is a solid, if slightly uninspired entry in a long-running franchise that will appeal mostly to hardcore fans.
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Assassin's Creed Rogue offers one of the most ambitious and compelling stories in the franchise, but is still saddled with the same stale gameplay of the last couple games.
My personal Game Review of Assassin's Creed Rogue for Xbox 360. Comments welcome
Rogue has the most interesting story of any recent Assassin’s Creed game. It’s fascinated by its own history, and introduces a level of ambiguity which changes how we look at the formerly simple conflict between Assassins and Templars. So it's all the more disappointing there's so little to do while the story is being told; the upgrade economy's pointless and most of the tasks are quite trivial. Story aside, so much of Rogue feels redundant, repetitive, and ultimately in need of reinvention.
The reception to Assassin’s Creed Rogue‘s gameplay systems and mechanics will likely vary and mirror the sentiment that the game’s narrative and tonal direction pride itself upon. It’s all just a matter of perspective.
Assassin's Creed: Rogue is best described as a half-baked love letter to fans. It takes the best bits of AC4: Black Flag and couples it with the bland environments of AC3.
I disliked Assassin's Creed Rogue on almost every level, from its numerous game-breaking bugs, to its terrible free-running, and (worst of all) its ruined assassination system. Not even the plot, which fills in the gap between Black Flag and Assassin's Creed 3 while recounting the fall of the North American Brotherhood, is very satisfying. I started this game wanting to become a Templar believer, and I left shaking my head in disbelief.
The gameplay or story aren't guilty of missteps or shortcuts, with beats in both the historic and modern sides of the campaign sure to please the most devoted fans of Assassin's Creed lore. But whether it's a case of Black Flag's novelty wearing off, or simply a less ambitious goal from the outset, Rogue feels like an attempt to offer more, not a standalone experience. But given how well-received Black Flag was, in the end, that may be enough for many players.