Daniel Krupa

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Latest Reviews

Unravel Two

Unravel Two

June 11, 2018
8.5

While its core story might not have the emotional punch of the original, Unravel Two improves upon the original in every other respect. The platforming is more responsive and demanding, while the puzzles are far more inventive and satisfying to solve, which is largely due to the excellent implementation of a second character and co-op. It still works as a solo adventure, but is far more enjoyable if played with a partner. And despite its oh-so-cute appearance, the generous helping of brilliant Challenge levels attest that Unravel Two has really been made by a talented group of Scandinavian sadists.

Rogue felt like a throwback when it was originally released alongside the next-gen Assassin's Creed Unity. This same feeling accompanies this remastered version. After the significant advancements made to the series by last year's Origins, Rogue second outing feels equally dated and mistimed. Ironically for the series, Rogue Remastered proves that going back in time isn't always fun.

Unravel

Unravel

February 7, 2016
8.3

Unravel took me on a surprisingly thoughtful and reflective journey, which encouraged me to appreciate the small and the insignificant with every step. As a puzzler it has charm due to Yarny’s engaging skills, but as a platforming experience it’s less remarkable. But to judge it solely on these mechanical aspects would be to overlook its greater achievement: the way it provokes subtle and complex emotions through the use of nature and nostalgia. It all makes for a sincere, warm-hearted, and extremely likeable adventure.

Assassin's Creed Syndicate
8.2

Assassin’s Creed Syndicate is the most fun I’ve had with an Assassin’s game since Black Flag. In fact, I liked it more. Apart from its ill-fitting conclusion, it never takes itself too seriously and delights in the rich possibilities of its Victorian setting and great new grapple gun. As you explore its contrasting boroughs, you glean some sense of what powered this great city in the 19th century. The story missions capitalise on this by exploring different spheres of influence, which when combined with elements like mass transit, heavy industry, and law enforcement, make this feel like a different type of city than has been featured in the series to date. Best of all, Syndicate asks you to take London back in a way puts the last few games to shame.

Soma

Soma

September 20, 2015
8.1

SOMA is a sustained exploration of an original and thought-provoking idea. The concept of artificial intelligence has been explored by lots of science fiction, so it isn’t unique in that regard, but it makes particularly intelligent use of video game conventions to present those familiar ideas in new and surprising ways. At 12 hours long, the story feels a little stretched, especially when so much of its gameplay feels less original than its ideas. That’s not to say it’s scares aren’t effective or intense but I found myself drawn to its quiet moments in which its philosophical yet unpretentious storytelling is allowed to breathe without interference from unintuitive puzzles and monsters that can’t be manipulated.

Assassin's Creed Rogue

Assassin's Creed Rogue

November 14, 2014
6.8

Rogue has the most interesting story of any recent Assassin’s Creed game. It’s fascinated by its own history, and introduces a level of ambiguity which changes how we look at the formerly simple conflict between Assassins and Templars. So it's all the more disappointing there's so little to do while the story is being told; the upgrade economy's pointless and most of the tasks are quite trivial. Story aside, so much of Rogue feels redundant, repetitive, and ultimately in need of reinvention.

Valiant Hearts focuses on how lives are torn apart, how strangers become saviors, and how madness thrives. It’s a small-scale human perspective of the war, which tries to salvage those little acts of love and heroism from a world overwhelmed by violence. There’s not much of a challenge or a reason to revisit once you’ve finished, but the story alone is worth experiencing. Ultimately, it’s a game about warfare that’s more interested in the people and their experiences, than bullets and their targets. I could’ve done without some of the footnotes and heavy-handed narration, but it remains a beautiful, harrowing experience nevertheless.

FIFA 14

FIFA 14

December 1, 2013
9.1

FIFA 14 isn’t a leap into the future of the series; it has a lot in common with the version of FIFA 14 that's already out. There are real flashes of potential, though, and hints at where it may go in the future – the sheer variety of animation, cognisant players, more palpable atmosphere – but what FIFA 14 on next-gen consoles does right now is add an impressive visual layer to an already brilliant sports game.

Need for Speed: Rivals

Need for Speed: Rivals

November 19, 2013
8

It’s best to think of Need for Speed: Rivals as a thrill ride. Get on, scream, plead to go faster, and it will. It has some of the best car chases around, and they’ve never looked so chaotically beautiful as they do on PlayStation 4 and Xbox One. And if you’ve not played a lot of Hot Pursuit or Most Wanted, it charms will be much more alluring. I was looking for more explorations, depth, and variety, and in this department Rivals is slightly wanting, though it’s innovative approach to incorporating multiplayer does just enough to compensate.

Disney Infinity

Disney Infinity

August 17, 2013
8.7

Ostensibly toys are brightly coloured pieces of plastic – that’s true of the three bundled with Disney Infinity – but I’ve always regarded them as something more. They’re catalysts of imagination, letting children picture new worlds with the help of an initial spark. At its very best, Disney Infinity fuels that process but introduces the added fun of video game tropes and genres into the mix. In fact, it’s an excellent primer for kids embarking on a life playing games – it’ll teach them everything they need to know about barrel-rolling in a third-person shooter, power-sliding around corners, or judging line of sight in stealth games, and so much more too. It’s an enchanting experience that succeeds in adapting one of the richest fictional universes into a surprisingly rich game.