Cory Arnold
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Even if Akiba’s Beat had a higher budget and more time, it lacks any unique features, mimicking what other games do, but worse. For 40 hours you’ll mash X through slow dialogue, then run around a dead environment, and then do more dialogue until you get to mash square against sponges. If Akiba’s Trip is the shirtless jock who kicks the door in with beers in hand, Akiba’s Beat is the timid cocktail-drinker standing in the corner with one hand in his pocket. Technically functional, but spiritually dead.