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Akiba's Beat
Akiba's Beat is an action RPG developed by Acquire and is the sequel to Akiba's Trip. The game takes place in Akihabara where the party getting stuck in a world of delusions, trapped in a repeating da... See more
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If you're a fan of Japan and its wonderful culture then you'll probably be aware of Akihabara, a district in Tokyo filled with all manner of delights that will get any otaku salivating at the thought of it. It's a haven for geeks with plenty of shops filled with anime, manga, collectable cards and figurines, as well as maid cafés for when you need somewhere to rest your weary feet.
Akiba's Beat may not set the JRPG world on fire but it is quirky enough to enjoy.
Overall, Akiba’s Beat is repetitive and rough around the edges…yet it has some kind of charm that keeps drawing me back to it. Maybe its the grounded characters contrasted against an insane world. Maybe it the competent old-school Tales-style combat. Perhaps its just the anticipation from seeing how another otaku’s delusion is transformed into a dungeon.
Ever have a desire to geek out on anime, games, and do absolutely NOTHING else? So does Asahi, the hero of AKIBA'S BEAT, and his lazy dreams are shattered by the pro-active Saki and her talking plush toy--er, familiar--who drag him into a monster-fighting quest to shatter people's delusions. Get pumped for some J-Pop, Idol worship, and otaku-fueled hijinks in Japan's famous "Electric Town" in this...
As stylish and entertaining as Akiba’s Beat can be, it ultimately never feels more than a disappointment. The foundation here is interesting, which is why I hope to see the series follow its current trajectory and continue to work within the mould Akiba’s Beat has developed. It’s clear that tackling a JRPG of this scale is a more monumental task than the action games that were Akiba’s Trip 1 and 2...
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It's hard to know what to expect whenever a game comes out that's basically a spoof of other games. Akiba's Beat may be full of JRPG tropes and references but does that make it a decent entry in the genre?
Akiba's Beat tries really hard to show off an interesting combat system with a full story but falls short when faced with one dimensional character, repetitive dialogue, and lack of variation between many important locations. JRPG and Anime fans may enjoy but games extremely slow start hurts chances of players picking up the game again.
Akiba’s Beat is a bad game, but it’s an even worse sequel. So many aspects of the previous game, Akiba’s Trip, are abandoned or watered down in this title, from the downgraded graphics, to the lack of customization, the poor characters, and more. Akiba’s Beat abandons it’s roots, instead trying so desperately to fill shoes far too big for it. Like the Chinese knockoff Transformers toys in my local...
Even if Akiba’s Beat had a higher budget and more time, it lacks any unique features, mimicking what other games do, but worse. For 40 hours you’ll mash X through slow dialogue, then run around a dead environment, and then do more dialogue until you get to mash square against sponges. If Akiba’s Trip is the shirtless jock who kicks the door in with beers in hand, Akiba’s Beat is the timid cocktail...
Playing Akiba’s Beat is a test of will and patience. Instead of building up from the previous game, it stripped it down to a simple 4 stage adventure. The standard cycle should be this: Find the person causing the delusions, convince them that this is bad, destroy the Grand Phantasm and break the delusion. 4 steps. 4 freaking steps for every delusion but these guys will throw you every which way j...