Carlo Miguel Cutanda
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It’s playable, but the game does have a lot of setbacks. The dialogue and sound are just horrible, or it might be plagued with bad mechanics.
When the issues of a game are rolled and stomped by its greatness, then it’s something to invest on if you have some spare.
Playing Akiba’s Beat is a test of will and patience. Instead of building up from the previous game, it stripped it down to a simple 4 stage adventure. The standard cycle should be this: Find the person causing the delusions, convince them that this is bad, destroy the Grand Phantasm and break the delusion. 4 steps. 4 freaking steps for every delusion but these guys will throw you every which way just to make sure you get that minimum 40 hours that is expected from an RPG.
Styx’s skills are also an issue for me. Styx has a wide array of weapons, straps and abilities that allows him to dispatch of enemies but I found myself not using them. Killing someone meant that you had to sacrifice a gold ranking. This is actually an issue I have with stealth games in general. They provide you with a lot of fun toys but punish you for playing with them. While some titles might lessen this problem by providing stealth specific abilities, that is sorely missing from Shards of Darkness. This is not to say that Styx has no stealth abilities, he does. Invisibility is a starting power which is kinda the problem as well. Most of the stealth related abilities are passive improvements and the ultimate stealth skill is readily available.
SteamWorld Heist, like the other SteamWorld games before it, is simple yet complex. It is a very accessible turn-based RPG with a lot of character. The characters are interesting and the core gameplay is very engaging. All of that wrapped up in a Firefly-like space adventure makes this a game that is very difficult for me to put down.