Alexander Lataillade-Nguyen
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Latest Reviews
Roguelites live and die by the strength of their loop: how satisfying it feels to fight, die, and to get back into the fight again. Towa and the Guardians of the Sacred Tree, developed by Brownies Inc. and published by Bandai Namco, is one of those games that takes a familiar formula and wraps it in something heartfelt and charming. On the surface, it’s about swinging swords and surviving dungeons. But underneath, it’s also about forging blades, building bonds, and shaping the future of a...
Coming home tired, and you just want to play a game with a friend or family member with no hassle. Well, look no further than the stars with LEGO Voyagers by Light Brick Studios. This stress-free co-op adventure offers plenty of laughter, teamwork, and lighthearted puzzling as you and your partner explore a whimsical world built one brick at a time.
Hell Is Us is a game that wears its ambition proudly. This third-person action-adventure doesn’t try to be anything it’s not. There are no maps, no quest markers, no glowing icons to guide you—just you, your instincts, and the will to survive in a hostile, war-torn land haunted by supernatural horrors. We spent time with Hell Is Us for the game review, and while its vision is undeniably bold, its execution can feel uneven, frustrating, and at times, outright felt clunky.
When we first got our hands on an early build of Abyssus, the underwater roguelite first-person shooter (FPS) from DoubleMoose Games, it felt like a chaotic, pressure-packed experience full of promise and potential. The core loop was there: dive deep, shoot fast, survive longer, but it was weighed down by technical hiccups and a lack of polish that kept it from really shining. Now, months later, DoubleMoose has pushed new updates, addressing player feedback and making meaningful changes to ne...