Amelia Fruzzetti
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Spinoffs are a funny thing – sometimes they do so well they get spinoffs of their own. Rune Factory, originally a spinoff of Story of Seasons, is now getting
Fire Emblem as a franchise has had a zigazag of quality over the past decade or so. After stylistically bland DS remakes of some of the series’ earliest games
Persona is a smash hit blockbuster nowadays, but it wasn’t always that way. Once a humble spinoff of the Shin Megami Tensei series, the first couple games
In almost every genre, the most innovative and charming games come from indie developers. RPGs, metroidvanias, and basically everything that isn’t a AAA
This review was written with a pre-release copy of The End of YoRHa Edition. It was constructed after several hours of play of the Switch version preceded by
Note: The review copy distributed was for the Steam version. Thus, the review may not reflect how the version on Switch performs or differs.
Few games these days still have to make “the great 3D leap” -- transitioning into a whole new plane of view with camera work and controls. While discussion of
“Style over substance” is a common turn of phrase across multiple fields of criticism, punchy and powerful in how it can immediately declare a work to be
Art is a word that evades easy definition. Whether it be as simple as “a drawing” or as complex as “a piece of media that deeply affects the spirit” or a
Adolescence still defines much of gaming culture. Even now as audiences grow older and older and the reach of the industry expands ever onward, the foremost


