CJ Andriessen
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Alas, Venba is an exercise in brevity. I greatly enjoyed my peek into the lives of strangers who exposed me to a culture different than mine. I just wish I could have got a longer look at it.
As I said at the top of this review, I think LEGO 2K Drive is a legitimately good racer. It handles well, it runs at an unshakable frame rate on PS5, the vehicle workshop is easy-to-use, and the track designs, while sorely limited in theme, complement the eccentricities of the gameplay. When I’m playing through the Cup Series either against the AI or online, I’m having a great time. It’s when I go back into the story mode that I’m reminded these worlds are rather basic, the monetization is questionable, and there just isn’t enough content in it right now.
Tchia might very well be the most ambitious indie game we see in 2023. This open-air and open-sea adventure takes some of the best gameplay elements from The Legend of Zelda: Breath of the Wild and Super Mario Odyssey and combines them into an adventure that’s filled with heart, humor, and compassion across a breathtaking archipelago. If you enjoy games with exceptionally designed worlds that are meant to be explored with a fine-tooth comb, I can’t see any reason why you wouldn’t love what’s on offer in Tchia.
And really, unless an extensive photo mode is added in a future update, I don’t see myself ever booting up Atomic Heart again. I admire the gusto with which Mundfish approached its debut game because it’s created one hell of a world to explore. But beyond its pristine setting and ass-kicking soundtrack, it’s largely forgettable. Maybe if the gameplay evolved beyond its basic beginnings or if the story was — I don’t know, good — I might be willing to give it another go. However, given how unlikely such a monumental change like that would be, Atomic Heart is destined to be a one-and-done type of experience.
Crisis Core: Final Fantasy VII Reunion is a beautiful remake of a good-but-not-great game. Its structure is more well-suited for the platform it originated on, and several of the one-shot gameplay concepts it introduces don’t really land as well as they probably did in 2007. Still, it’s got charm, and I love the unpredictable nature of the DMW and how it impacts the solid combat mechanics. I don’t think Zack’s adventure will resonate with me for as long as Cloud’s did, but I am happy to have been given a chance to get to know him better before he pops up in Final Fantasy VII Rebirth.
I kind of feel like, with the popularity of the skater genre and the endless appeal of competitive shooters, a game like this was an inevitability. It’s too perfect a combination to not work, and I’m just glad Roll7 got to it first with Rollerdrome. This is an exceptional and welcoming game, one that takes the best elements from both genres and combines them into a sophisticated and unabashedly cool experience.
There is nothing fundamentally wrong with The Gunk. It works from a technical standpoint and it isn’t the worst way you can spend about five hours of your time. But I just can’t muster up any sort of authentic excitement about it. If it were funnier or cleverer or more challenging, I could maybe start to see it as a title I could recommend. But as it is, the best I can do is pay it that slightly backhanded compliment of saying it’s perfect for Game Pass.
NEO: The World Ends with You is a sequel worth waiting for. It brings together many of the best concepts from the DS original but in a more approachable and accessible experience. It may lack the lightning-in-a-bottle genius of its predecessor, but the 40+ hours I spent exploring Shibuya showed me this world doesn’t have to be complicated to be worthwhile.
Like I said at the top of this review, your enjoyment of Balan Wonderworld is going to depend on your tolerance for primitive 3D level design. Strip away the unnecessary costumes and their poorly implemented management system — and fire those Balan’s Bouts into the sun — and you might have a nice throwback to a more experimental time of platform gaming, one that would be easier to recommend. But sadly, you can’t just strip those elements away. They’re here, and they’re ruining what is otherwise an enjoyable rewind to the golden era of the mascot platformer.
Though her visit to this island paradise was over long before I wanted it to be, it was a trip I am happy I was able to take. It’s the type of experience that can restore one’s vigor and effect change in us long after we’ve watched the credits roll. Alba: A Wildlife Adventure reminds us all of how easy it can be to transform our world for the better, and after the year that was 2020, it’s a reminder all of us can use.