Petter Hegevall
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Cygni: All Guns Blazing is also graphically exquisite. I've played it on PlayStation 5 and love everything from the Ikaruga-inspired aesthetic to the furiously good flow that only once or twice dipped to levels where the refresh rate struggled for a brief microsecond (at most). The pace is fast, there...
There is some interactivity missing here and sometimes the dialogue sequences get so long that it feels like the game is standing still but if you are prepared for this and if you are looking for a story-heavy, thematically brilliant text adventure that is dripping with social criticism and naturally...
I like the bosses, even if they are a bit overpowered sometimes. There is a single strategy that applies to all the bosses I've encountered and that is to push hard and mercilessly from the start, which I like but I would have loved a little more variety here. There...
After all these years of development and polishing, there is no doubt that Natural Motion has produced one of the most well-made mobile games I have tried in years. Sure, sometimes the game mechanics and touch controls feel a bit too automated and I miss more opportunities to utilise the...
It gets pretty monotonous after about 90 minutes though, I'll readily admit. It took me about four hours to play through Mullet Mad Jack and after about half of my playing time, I felt pretty fed up with the monotonous environments and the corridors that everything takes place in. It...
The graphics are super cool too, in just the right way. The pixels are of 8-bit size and the coloring is dark with a focus on dull purple tones and lots of dark green details, which I really like. The only thing I might not really like is the lack...
The jumping is carelessly imprecise and the fact that Mundfish has thrown in long sections of Subway Surfer tracks where I, in the role of a duck, have to glide around and avoid obstacles, should count as almost rude considering that Trapped in Limbo actually costs £8.99. After forcing myself...
Ready or Not is of course the kind of game that is constantly being developed, replenished, refined and improved, which also happened during the early access period. Lacking a meaningful and true-to-life Rainbow Six adventure as well as SWAT 5, this is of course a truly brilliant experience steeped in...
Working in Unreal Engine 5, Embark has drenched The Finals in aesthetics that feel like they've been largely lifted from Mirror's Edge. This of course has a lot to do with the art team at Embark, including Dice veterans Robert Sammelin and the multi-talented Andrew Svanberg Hamilton, who have done...
The graphics aren't great either as most of the cyberpunk environments look AI-generated and lack character. Other parts of Flashback 2 seem to be copied directly from Shadow Complex from 2009 while other parts are reminiscent of everything else that has been done in this genre in the last ten...
I should probably write more about The Walking Dead: Destinies. Go into detail about how bad the graphics are (looks like a ten year old mobile game), how bad the sound, the game world or the boss fights are but I can't be bothered. If Flux Games can't even be...
No one seems to like Teamkill Media's ambitious horror adventure, which pissed them off beyond reason and I can definitely see all the hard work that went into the production. However, there is no other way to avoid it, Quantum Error is one of the worst games of the year....
CriticDB tracks 64 Petter Hegevall reviews, averaging 60/100. See the score distribution and their highest & lowest rated games below, or browse every Petter Hegevall score in the Reviews tab.
Petter Hegevall score distribution
- 90–1006
- 80–8916
- 70–7912
- 60–695
- 50–598
- Below 5017















