
Will Borger
Game industry critic and reviewer
Latest Reviews
There’s always room for improvement, but it’s hard to overstate what a leap Madden NFL 26 feels like both on and off the field.
Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 is a bigger, better version of its predecessor, even if it’s not exactly out here discovering new forms of demon slaying.
Ninja Gaiden: Ragebound looks and sounds incredible, and the fast but thoughtful combat is so satisfying it's hard to put down.
A kitten in a dark cloak awakens in the rain on a bench at the end of the world. Something has split the moon in two. It hangs in the sky angry and red and shattered. Meteors fall from the sky. The other animals have already gone underground. The kitten has a note from her mother. The note is simple, sparse; her mother can’t explain what’s going on, but if her mother isn’t back the moment the kitten wakes up, she is to meet her mother in “the usual place.” With no other direction, the kitten soon stumbles across a frog named Ribbert. Like the kitten, he is looking for someone. Ribbert plans to wait a little longer, but the surface is no longer safe. He gives the kitten his drill and tells her that her mother is surely waiting for her in one of the underground shelters below. He will come and help her if she calls for him, but he cannot stay with her. With nowhere else to go, the kitten begins to drill. Down, down, down toward the Everdeep. Hoping to find her mother. Hoping not to be alone. The kitten’s name is Shell.
Mecha Break's 15 flavors of mech all feel great to pilot, and its strategic, twitchy gameplay has the juice to last for the long haul if it plays it smart.
There’s nothing I hate more than a video game that wastes my time. Len's Island is guilty of that sin. Like any game so steeped in its own genre that it loses the forest for the trees, Len’s Island assumes you know how to play it and refuses to do the more than the bare minimum to give you something to accomplish. It’s not a bad game, but I wish I enjoyed my time with it more than I did.
When I was a kid, I played a lot of soccer (I would like to apologize to everyone else in the world; I am, regrettably, American). I was on a team, and we were good. Make the local paper good, mind; we weren’t going to go pro or anything, but I have very good memories of those years. I fell off of soccer eventually (something I deeply regret), but I never lost that love of the game. There’s something about the energy of it, the joy. The thwack of the ball, the feeling of outmaneuvering a defender for the perfect chance, the pass slipped beautifully between another guy’s legends, reading the shot as a goalie and making the save. Bodies moving through space and time, and a ball connecting them. The beauty of soccer is you can play it anywhere; I once saw a guy covered in sweat dribbling a ball down a street in the Bronx. Give somebody a soccer ball, and you’ve given them a world. You don’t need anything else. But it’s best with a team.
When I was a kid, I played a lot of soccer (I would like to apologize to everyone else in the world; I am, regrettably, American). I was on a team, and we were good. Make the local paper good, mind; we weren’t going to go pro or anything, but I have very good memories of those years. I fell off of soccer eventually (something I deeply regret), but I never lost that love of the game. There’s something about the energy of it, the joy. The thwack of the ball, the feeling of outmaneuvering a defender for the perfect chance, the pass slipped beautifully between another guy’s legends, reading the shot as a goalie and making the save. Bodies moving through space and time, and a ball connecting them. The beauty of soccer is you can play it anywhere; I once saw a guy covered in sweat dribbling a ball down a street in the Bronx. Give somebody a soccer ball, and you’ve given them a world. You don’t need anything else. But it’s best with a team.
The Midnight Walk is gorgeous and touching – it took hold of me early and didn't let go until the last step on my journey.
Very few fighting game series get a second act. Most fade. For a series to get there twenty-six years after its first big moment, after the company behind that series has been through bankruptcy and acquired — twice — is nothing short of miraculous. But no miracle is free; like all powerful magics, they extract a price.