Ricky Knight
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Latest Reviews
Survival horror fans have been enjoying a relative renaissance these past few years in gaming. With Resident Evil remakes dominating the landscape, and a new Dead Space (and Calisto Protocol) on the horizon, there hasn’t been a better time to get that terrifying adrenaline rush. From Pulsatrix Studios, Fobia: St Dinfna Hotel enters the fray and wears its genre on its sleeve.
Riot is swinging for the fences these days. While Arcane is impeccable, and Ruined King a worthwhile RPG worthy of your time. Hextech Mayhem is an enjoyable slice of platforming when you want to turn your brain off and test out how well you can time a beat.
What a pedigree Astria Ascending brings to the table. You have Kazushige Nojima, writer of Final Fantasy X and Final Fantasy VII Remake, penning the story. Then you have a score by Hitoshi Sakimoto from Final Fantasy XII and Vagrant Story to elevate your musical experience. Finally, you have Artisan Studios, a French studio, that knows exactly what it’s going for.
Flynn: Son of Crimson is that game you remember. It’s a 2D adventure that challenges your ability to jump, solve simple puzzles, and occasionally go toe-to-toe with a big boss fight. Playing as the red-haired boy Flynn, you set off on an adventure with your canine guardian Dex and eventually fall into all manner of hijinks and new powers.
Dice Legacy is a cornucopia of genre mash ups. What would happen if you took the city building tension of Frostpunk, added a dash of rogue-like run mentality, then decided to toss in dice rolls from an CRPG front and center? You could maybe get something like Dice Legacy. And for the most part it works.
My first take on Destruction AllStars was simply: it’s okay. I then spent the next few days trying to decide if that’s all it was. I then changed my mind: it’s forgettable, but okay as a free game on PS+. Truthfully it comes across like a game that just completed an already polished round of development and the content team and mechanics team is going to come in now to do additional passes. But it’s already out and supposedly feature complete.
Pacer is a game with a laser focus on the fans. The fans are those of us who love zero-gravity racing in the vein of Wipeout. Some members of the original Wipeout team even rolled up their sleeves on this title, so if you’ve ever raced in the future with no gravity, you’ll know what you’re getting into.
It was probably a cold day in the winter of 1982 when Microsoft shared with the world its first Flight Simulator. It was a technical demonstration of what a modern CPU could do at the time, future facing it would also highlight where we could go.
Moons of Madness is a first-person horror game that starts off strong with its Lovecraftian space vibes. The opening segment, while not delving into spoilers, invokes a sense of dread and set me up for an experience I thought would carry forward with its own momentum. Wow, I thought to myself, we’re already deep in the scary stuff! Can’t wait to unravel this plot.
The best way I could describe Green Hell, and specifically, its story mode would be a first-person take on 2013’s Tomb Raider reboot. I say that because in that story Lara was learning how to survive in a harsh environment against hostile locals. And Green Hell at its core is pretty much the same, minus some of the heavier supernatural bits.



