Ricky Knight
This author account hasn't been claimed yet. To claim this account, please contact the outlet owner to request access.
Writing For
Latest Reviews
Riot is swinging for the fences these days. While Arcane is impeccable, and Ruined King a worthwhile RPG worthy of your time. Hextech Mayhem is an enjoyable slice of platforming when you want to turn your brain off and test out how well you can time a beat.
What a pedigree Astria Ascending brings to the table. You have Kazushige Nojima, writer of Final Fantasy X and Final Fantasy VII Remake, penning the story. Then you have a score by Hitoshi Sakimoto from Final Fantasy XII and Vagrant Story to elevate your musical experience. Finally, you have Artisan Studios, a French studio, that knows exactly what it’s going for.
It was probably a cold day in the winter of 1982 when Microsoft shared with the world its first Flight Simulator. It was a technical demonstration of what a modern CPU could do at the time, future facing it would also highlight where we could go.
The best way I could describe Green Hell, and specifically, its story mode would be a first-person take on 2013’s Tomb Raider reboot. I say that because in that story Lara was learning how to survive in a harsh environment against hostile locals. And Green Hell at its core is pretty much the same, minus some of the heavier supernatural bits.
Ancestors: The Humankind Odyssey is a new game from Patrice Désilets (of Assassin’s Creed fame) and its concept is some of the strongest stuff you’ll hear in games to date: a living, breathing simulator of our own evolution – taking us from proto-human apes to the two-legged bumpkins we are today.
If I could shake the creator of Dusk, David Szymanski’s, hand I would. I know it would be a firm, agreeable handshake with a slight nod and a smile. It’d be my sincere thanks given for getting me back to a memory I had nearly forgotten in my adulthood: the night my tween, pimply young self fired up Quake 1 on my mom’s office computer.