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Minit
Minit is a peculiar little adventure played sixty seconds at a time.
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There's lots to it, even if it's not the longest game. So many puzzles, challenges, collectibles and details to discover, along with fun chatter and nifty ideas. Sections seem impossible, then suddenly so possible, super-quickly, and whenever you're stuck somewhere there's always another unexplored direction to head in, or a previous area you may now be equipped to conquer. It's very charming, a l...
By contrasting a relatively-large adventure against a relatively-brief time frame, developers JW, Kitty, Jukio, and Dom found a unique piece of game design that’s incredibly effective. Everything about Minit should feel overwhelming. It doesn’t. Instead, everything feels attainable in due time. There’s this weird and perfect harmony about knowing you’re rushed and also not caring. It’s liberating....
This is a refreshingly unique take on the old school swords and sorcery genre. The time trial aspect may turn some players off, but it's a challenge that is actually a joy to play.
Who wants to be a half-minute hero when you can last the whole sixty seconds? Thankfully, Minit gives you all the time you need to get things done.
Minit’s conceit is so simple and so straightforward, I thought I’d tire of it immediately. But I was dead wrong. What starts a little slow (and a bit frustrating) quickly turns into a fast-paced and rewarding experience that borrows as much from Super Meat Boy’s unrelenting speed as it does from early 2D Zelda’s gameplay.
I’m just nit-picking though. It’s always great to see a videogame try and do something different, and Minit does so with gusto: it takes a tried-and-tested formula and turns it on its head with one very simple mechanic. It makes a standard adventure game into a test of memory, of patience, of skill, and even though it’ll frustrate you, it’ll have you coming back for “just one minute” time and time...
There is time to kill today.
A great high-concept adventure that borrows liberally from old school Zeldas but has plenty of unique ideas of its own.
Minit is the adventure game distilled down to its purest and simplest form. Developed by a team of independent developers whose combined credits include Horizon: Zero Dawn, Celeste, and Nuclear Throne, this is a top-down, open world adventure game you play a minute at a time. It doesn't sound like it should work, but it somehow does through a mixture of a cleverly structured world and straightforw...
Minit is an experimental game at heart, and in many ways it’s a successful one. The innovation of the time limit adds a whole new dimension to the stripped back Zelda-like gameplay and the death mechanic makes travelling around the world as much of a puzzle as an arcade adventure. While it is a short game, increasing the playtime further would stretch the central mechanic to breaking point. On the...
A cute, cruel adventure where your character dies every sixty seconds.