Steve C
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I Hate This Place is based on the cult-favourite Image Comics series of the same name (with the alternative title being the slightly less marketing-friendly Fuck This Place) written by Kyle Starks. This comic features the adventures of a young lesbian couple who inherit a farmhouse, only to find that it is at the centre of a host of mysterious events. The resulting story contains ghosts, monsters, aliens, secret government operations, time travel and just about every other pulp horror trope you can think of. The game takes this inspiration and turns in a thoroughly fine adventure.
After a series of fantastic remakes and two games focusing on the misadventures of Ethan Winters, Resident Evil Requiem finally returns to continue Leon Kennedy’s attempts to take down the Umbrella Corporation and end its legacy. Once again, he is not alone in his task, although rather than a series staple we now have a new character in the form of Grace Ashcroft, an FBI agent who is also the daughter of a character from the PS2 Outbreak spin-offs. This connection between different strands of Resident Evil is emblematic of the game as a whole; a game which at times feels like a compilation of highlights from the series in terms of references and set pieces. This isn’t a criticism, though, as the pacing is so well judged here that any long-time fan will be grinning for the duration.
I play a lot of horror demos during each and every Steam Next Fest, and more often than not, games that I am unaware of make their way into my Wishlist. Crisol: Theater of Idols was a strange case that went the other way as Blumhouse’s latest game looked superb, but the demo emphasised an unkillable stalker enemy that felt at odds with the gunplay and atmosphere of the game. I kind of took my eyes off Crisol after that, but I am very happy to declare that I was wrong to do so. Having now spent the past few days absolutely immersed in the world of Crisol, I consider it to be one of my favourite action horror games in years, and one that feels an absolute steal at its bargain retail price.
Given the sheer range of activities that Nintendo’s moustachioed icon undertakes, it’s a surprise he bothered to complete his plumbing training at all. If he’s not battling Bowser’s army of Goombas or driving carelessly in his Kart, he’s competing in a dizzying amount of sporting endeavours. One of the most enduring of these sports is tennis, with Mario and his friends (and foes) making a racket since the earliest days of Nintendo consoles. Previous entries in the series have met with a mixed reception, from highlights such as the Gameboy Advance and N64 versions being offset by the disappointing Wii U one. With the most recent iteration being 8 years old, it’s certainly high time for a new ball smashing experience.
Of all the depressing studio closures of the past few years (and there have been far too many) one that hit me particularly hard was that of Piranha Bytes, the legendary pioneers of the Eurojank RPG. Famous for creating the hugely influential Gothic series, as well as Risen and Elex, all of their games shared a unique feel that garnered a loyal fanbase. While the settings were different, each title featured unforgiving combat and a sense of openness that made many other RPGs feel claustrophobically restrained. A remake of the first Gothic game is still in the works but there is clearly a gap in the market for RPGs that share the DNA of Piranha Bytes’ canon. Of Ash and Steel is one of the first games to aim at filling this niche, and it certainly succeeds in that aim, although this isn’t always a good thing.
As creative collaborations go, the combination of Spec Ops: The Line’s Cory Davis and Robin Finck from Nine Inch Nails is as enticing as it gets. When Sleep Awake was first announced, the names involved left me anticipating a thrilling and subversive narrative backed up by a thumping industrial soundtrack. The actual game we got certainly ticks those boxes to some degree, but is it another success story for Blumhouse Games after the excellent Fear The Spotlight?
For long stretches since Routine was announced way back in 2012, it’s been easy to assume this was vapourware, that it would never be released. It is therefore with great delight that I can confirm that, not only is it fully complete, but it has actually turned out to fulfil all my expectations and more. The retro-futuristic stylings, the moments of sheer terror, and the fascinating storyline all combine to produce a game that is well worth the wait.
For long stretches since Routine was announced way back in 2012, it’s been easy to assume this was vapourware, that it would never be released. It is therefore with great delight that I can confirm that, not only is it fully complete, but it has actually turned out to fulfil all my expectations and more. The retro-futuristic stylings, the moments of sheer terror, and the fascinating storyline all combine to produce a game that is well worth the wait.
I’m too old to have experienced SpongeBob SquarePants in its original cartoon form, but it’s impossible to be a denizen of the internet without being exposed to the endless memes and references to the iconic series. Even without that, there have been a whole host of games starring the lovable sponge over a multitude of different consoles. The best of these by far have been the 3D platformers following on from Battle for Bikini Bottom, with developers Purple Lamp continuing to produce high quality games that capture the madcap nature of the cartoon whilst also providing genuinely entertaining gameplay. SpongeBob SquarePants: Titans of Tide sees an interesting new batch of mechanics and some real standout moments, but how does it match up to its predecessors?
In the realm of gaming auteurs, Swery and Suda51 are synonymous with incredible and outlandish presentation. The likes of Deadly Premonition, Killer 7, No More Heroes, and many more all share a style DNA whilst managing to retain their own identity. If you’re a fan of these creators then you’ll be well used to zany dialogue, weird moments, and a requisite amount of jank. Hotel Barcelona feels like the perfect distillation of this collaboration as it oozes style, but requires some perseverance to overcome the initial limitations.




